Difference between revisions of "UU Game Terminology - Steal"

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(Created page with "Move a card from any other player’s Stable into your Stable. * The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the origin...")
 
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* During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect.
 
* During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect.
 
* A STOLEN card is only returned to the Stable it was stolen from ,if it is still in a Stable when required to retun it.
 
* A STOLEN card is only returned to the Stable it was stolen from ,if it is still in a Stable when required to retun it.
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* A card that is stolen [[UU Game Terminology - Leave|leaves]] it's original [[UU Game Terminology - Stable|Stable]] to [[UU Game Terminology - Enter|Enter]] another [[UU Game Terminology - Stable|Stable]]. When returned it [[Leave|leaves that [[UU Game Terminology - Stable|Stable]] also.
  
 
== IMMUNITY ==
 
== IMMUNITY ==
 
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
 
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
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== Gameplay Terminology ==
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<p>
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]]
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----
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*[[Player]]
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**[[Hand|Player: Hand]]
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**[[Hand|Player: Hand Limit]]
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**[[Stable|Player: Stable]]
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**[[Turn|Player: Turn]]
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----
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*[[Phase|Phase(s)]]
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**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]]
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**[[Draw phase|Phase 2:Draw]]
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**[[Action Phase|Phase 3:Action]]
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**[[End of Turn|Phase 4:End of Turn (''EOT'')]]
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*[[Target|Target (card or player)]]
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*[[Immunity]]
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----
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*[[Cards]]
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**[[Downgrade|Card type:Downgrade]]
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**[[Instant|Card type:Instant]]
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**[[Magic_cards|Card type:Magic]]
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**[[Upgrade|Card type:Upgrade]]
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**[[Unicorn Cards|Card type:Unicorn]]
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**[[Baby Unicorn|Unicorn card type:Baby]]
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**[[Basic Unicorn|Unicorn card type:Basic]]
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**[[Magical Unicorn|Unicorn card type:Magical]]
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**[[Ultimate Unicorn|Unicorn card type:Ultimate]]
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----
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*[[Deck|Game: Deck]]
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*[[Discard Pile|Game: Discard Pile]]
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*[[Nursery|Game: Nursery]]
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----
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*[[Requirement|Requirement]]
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*[[Choose|Choose (a card)]]
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*[[Destroy|Destroy (a card)]]
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*[[Discard|Discard (a card)]]
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*[[Draw|Draw (a card)]]
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*[[Play|Play (a card)]]
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*[[Pull|Pull (a card)]]
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*[[Replace|Replace (a card)]]
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*[[Sacrifice|Sacrifice (a card)]]
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*[[Steal|Steal (a card)]]
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----
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*[[UU Game Terminology - Effects|effect]]
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**[[Directly|Effect: Directly (into stable)]]
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**[[Enter|Effect: Enter (a stable)]]
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**[[Leave|Effect: Leave (a stable)]]
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**[[Continuous|Effect: Continuous]]
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**[[Mandatory|Effect: Mandatory]]
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**[[Optional|Effect: Optional]]
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**[[Triggered|Effect: Triggered]]
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**[[Unless otherwise stated|Effect: Unless otherwise stated]]
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**[[Search|Effect: Search]]
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**[[Shuffle|Effect: Shuffle]]
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----
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*[[Impossible|Impossible Actions]]
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*[[Instant|Instant Pile]]
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</div>
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----

Revision as of 01:10, 30 April 2019

Move a card from any other player’s Stable into your Stable.

  • The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay.
  • During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect.
  • A STOLEN card is only returned to the Stable it was stolen from ,if it is still in a Stable when required to retun it.
  • A card that is stolen leaves it's original Stable to Enter another Stable. When returned it [[Leave|leaves that Stable also.

IMMUNITY

Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.

Gameplay Terminology