Difference between revisions of "Template:Blinding"
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'''[[UU Game Terminology - Blinding Effect|Blinding Effect]] and [[UU Game Terminology - Masquerade|Masquerade Effect]]''' | '''[[UU Game Terminology - Blinding Effect|Blinding Effect]] and [[UU Game Terminology - Masquerade|Masquerade Effect]]''' | ||
*[[UU Game Terminology - Blinding Effect|Blinding Effect]] and [[UU Game Terminology - Masquerade|Masquerade Effect]] are both mandatory continuous effects. | *[[UU Game Terminology - Blinding Effect|Blinding Effect]] and [[UU Game Terminology - Masquerade|Masquerade Effect]] are both mandatory continuous effects. |
Revision as of 05:20, 8 January 2022
Blinding Effect and Masquerade Effect
- Blinding Effect and Masquerade Effect are both mandatory continuous effects.
- Blinding Effect and Masquerade Effect are both simultaneous effects.(Simultanous, conflicting effects.)
- Blinding Effect has effect priority over Masquerade Effect. (Refer Statement section "C".)
- When a unicorn card enters a stable
- Blinding Effect which has priority negates the unicorn card effect text and is considered a "basic unicorn" (instead of unicorn).
- Masquerade Effect then gives immunity to the now "basic unicorn" it is now considered a "Panda", "cat", "otter", "shit", or reindeer" with its card effect. (It is now protected from the Blinding Effect).
- The unicorn card has already entered the stable with negated card effect text so it will not trigger any enter effect. (The card did not enter with any effect text.)