Difference between revisions of "UU Game Terminology - Bring"
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− | '''If you "bring a card | + | '''If you "bring a card" directly into your [[UU Game Terminology - Stable|Stable]], you do not "[[play]]" that card. |
− | '''A card that | + | '''A card that you "bring" into your Stable cannot be Neigh’d. |
== Gameplay Terminology. == | == Gameplay Terminology. == | ||
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---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **Effect: [[ | + | **Effect: [[Bring]] (into stable) |
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) |
Revision as of 04:07, 26 November 2019
If you "bring a card" directly into your Stable, you do not "play" that card.
A card that you "bring" into your Stable cannot be Neigh’d.
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement