Difference between revisions of "UU Game Terminology - Stable"
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If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d. | If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d. | ||
== Gameplay Terminology. == | == Gameplay Terminology. == | ||
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*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
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*Defined as:[[Simultaneously]] | *Defined as:[[Simultaneously]] | ||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
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Revision as of 22:26, 25 November 2019
STABLE
The play area in front of "a player" in which Unicorn, Upgrade, and Downgrade cards are played.
Unicorn cards, Upgrade cards, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in a Stable.
Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).
PLAY VS. BRING DIRECTLY INTO YOUR STABLE
""Play"" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement