Difference between revisions of "UU Game Terminology - Target"

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(Gameplay Terminology.)
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* '''Each player''' refers to every player, <u>including</u> you.
 
* '''Each player''' refers to every player, <u>including</u> you.
 
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== Gameplay Terminology. ==
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=='''Gameplay Terminology'''==
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
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**[[Action Phase|Phase 3:Action]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
 
*[[Immunity]]
 
 
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*[[Cards]]
 
*[[Cards]]
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*Game: [[Deck]]
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Discard Pile]]
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*Game: [[Impossible|Impossible Actions]]
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*Game: [[Immunity]]
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*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Nursery]]
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*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
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*[[Choose|Choose]] (a card)
 
*[[Choose|Choose]] (a card)
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*[[UU Game Terminology - Effects|effect]]
 
*[[UU Game Terminology - Effects|effect]]
**Effect: [[Directly]] (into stable)
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**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
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**Effect: [[Search]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
**Effect: [[Shuffle]]
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*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
 
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*Defined as:[[Seven Sacker]]
 
*Defined as:[[Seven Sacker]]
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*Defined as:[[Simultaneously]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
</div>
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*Defined as:[[Winning|Win Condition]]

Revision as of 04:21, 26 November 2019

If I have multiple cards which require targets for their effects, can I select the same target twice?

  • If multiple triggered effects require a target, the same card may not be selected twice in the same link.
  • If there are not enough cards to target, you may only trigger as many effects as you have options for targets.
  • You must select targets for mandatory effects before selecting targets for optional effects.

Player Targeting
Cards use specific terminology when referring to players.

  • Any player refers to any single player, including you.
  • Another player refers to any single player, excluding you.
  • Each player refers to every player, including you.

Gameplay Terminology