Difference between revisions of "Gameplay Terminology"
From Unstable Games Wiki
WyvernWrath (talk | contribs) |
|||
Line 85: | Line 85: | ||
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
+ | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
---- | ---- | ||
Line 147: | Line 148: | ||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
*Defined as:[[Winning|Win Condition]] | *Defined as:[[Winning|Win Condition]] | ||
− | + | </div> | |
== Terms For Llamas Unleashed Only == | == Terms For Llamas Unleashed Only == |
Revision as of 05:27, 26 November 2019
Universal Terms For Both Games
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition