Unstable Unicorns Gameplay Updates
Contents
- 1 DREAD PIRATE UNICORN
- 2 UNICORNUCOPIA
- 3 RAINBOW MANE
- 4 UNICORN TAX
- 5 INTERVENTION
- 6 RESET BUTTON
- 7 NECROMANCY
- 8 NIGHTMARE'S CONJURING
- 9 GREENER PASTURES
- 10 SPRING CLEANING
- 11 UNICORNS OF THE APOCALYPSE
- 12 ARCHANGEL'S BLESSING
- 13 RAINBOW BRIDGE
- 14 CONTROLLED DESTRUCTION
- 15 TOTALLY NOT TWO UNICORNS
- 16 BLACK HOLE
- 17 ARCHANGEL UNICORN
- 18 CHRONOCORN
- 19 PATIENT ZERO UNICORN
- 20 PAGE: MASQUERADE
- 21 DRAGON KISS
- 22 NIGHTMARE PACT
- 23 DRAGON SLAYER UNICORN
- 24 PANDAMONIUM
- 25 SUPER NEIGH
- 26 RE-TARGET
- 27 YAY
- 28 SADISTIC RITUAL
- 29 EXTRADIMENSIONAL SADDLEBAG
- 30 EXTREMELY DESTRUCTIVE UNICORN
- 31 SUMMONING RITUAL
- 32 GLITTER BOMB
- 33 MAGICAL KITTENCORN
- 34 TWO-FOR-ONE
- 35 CRITICAL HIT
- 36 HEX
- 37 UNICORNS OF THE APOCALYPSE
- 38 BARBED WIRE
- 39 WISHING WELL
- 40 WIZARD UNICORN
- 41 DRAGON KISS
- 42 PANDAMONIUM (CATASTROPHE, OTTER DEVASTATION)
- 43 RAINBOW MANE
- 44 QUEEN BEE UNICORN
- 45 EXTRA TAIL
- 46 TINY STABLE
- 47 UNFAIR BARGAIN
DREAD PIRATE UNICORN
- The Discard effect from the End of Turn is a continuous effect that verifies the Hand after each Discard if you have reached the hand limit. If EOT verifies you have 9 cards in Hand you Discard one card, then EOT verifies the number again, prior to discarding a second card.
UNICORNUCOPIA
INTERACTION: Unicorn Tax: Each time you DRAW a least 1 card, DISCARD a card.
RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it. You draw the cards up your hand limit then discard one card
RAINBOW MANE
INTERACTION: Pandamonium: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
RESULT: If Rainbow Mane is in your Stable prior to the Pandamonium, you can still use the card effect to bring Basic unicorn cards from your hand into your Stable.
UNICORN TAX
INTERACTION: Unicornucopia: DRAW cards until you reach your hand limit. Each other player may DRAW 2 cards.
RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it. You draw the cards up your hand limit then discard one card
INTERVENTION
- Card is played in response to a player trying to sacrifice "one" card. It stops one Sacrificed Effect on that card. It does not stop Sacrificed effects that may occur simultaneously on other cards.
RESET BUTTON
INTERACTION: Intervention:Play this card when any other player tries to SACRIFICE a card. Stop that sacrifice effect and choose any player. SACRIFICE or DESTROY a card in that player's Stable.
RESULT: Reset Button triggers a Sacrificed effect for every upgrade card and for every downgrade card. Intervention stops only one Sacrificed Effect.
NECROMANCY
- The Sacrificed card is a valid choice to be chosen from the discard pile.
NIGHTMARE'S CONJURING
- The Discarded card is a valid choice to be chosen from the discard pile.
GREENER PASTURES
- If Greener Pastures is sacrificed during the beginning of turn phase from any other effect other than its own, the player must still move a unicorn.
SPRING CLEANING
UNICORNS OF THE APOCALYPSE
- An effect cannot be used to replace a Requirement to play a card, an effect can replace the Requirement once the card resolves. The contents of a players Stable must be able to meet the requirement before a card is played.
ARCHANGEL'S BLESSING
- An effect cannot be used to replace a Requirement to play a card, however an effect can replace the Requirement once the card resolves. The contents of a players Stable must be able to meet the requirement before a card is played.
RAINBOW BRIDGE
- The card drawn must be put into your Stable to then Draw another card. You do not get to draw a Magic or Instant card then draw another card.
CONTROLLED DESTRUCTION
TOTALLY NOT TWO UNICORNS
- In the event that you skip multiple "next" turns, they are cumulative, not the same "next" one turn skipped.
BLACK HOLE
- You still search the deck for a Basic Unicorn card and put it directly your Stable, even if you were unable to sacrifice a Magical Unicorn.
ARCHANGEL UNICORN
- The Discard ability can only be triggered for mandatory or triggered effects, an effect cannot be used to replace a Requirement to play a card, an effect can replace the Requirement once the card resolves. The contents of a players Stable must be able to meet the requirement before a card is played.
- Official Statement There must be a cost. Ideally, a player who is bringing Archangel into their Stable would have 3 Cards in their Stable to Sacrifice. If they do not have 3 to Sac, they cannot play Archangel. Alternatively, if the player is using Archangel's effect to instead DISCARD 3 cards from their hand (which we recognize as a legal play, though it wasn't quite intended), they must have at least 3 cards in their hand to discard, otherwise the cost of Archangel is not being met and it cannot enter their Stable.
This statement recognizes that there must be a cost to having an Archangel Unicorn, not that the sacrifice is a requirement to play the card.
- The triggered draw effect is added to the Draw Phase. If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)
CHRONOCORN
- Card can be played as the action phase "action" OR at such a time an instant card can be played; NOT anytime you like.
"Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn." (Rulesheet)
PATIENT ZERO UNICORN
- The effect is triggered when a sacrifice "would" happen and the new mandatory replacement effect happens "instead". The effect still occurs even if the Patient Zero Unicorn is chosen as the sacrifice.
PAGE: MASQUERADE
- the wearing of disguise. "dressing up, role playing, and masquerade"
Defined effect of Pandamonium,Catastrophe and Otter Devastation.
DRAGON KISS
- Dragon Kiss and the card that is played from the successful resolution of Dragon Kiss are individual events. The played card is not an indirect effect of Dragon Kiss.
NIGHTMARE PACT
- The choice of "type of card" to name are:Basic Unicorn,Downgrade,Magical Unicorn,Upgrade or Ultimate Unicorn.
- "Unicorn" is NOT a valid choice.
- "Baby Unicorn","Instant" and "Magic" are not logical choices. The choice of "Instant" or "Magic" will result in an impossible action during the Beginning of turn phase.
DRAGON SLAYER UNICORN
INTERACTION: Dragon Kiss: Search the deck for a Magic card. Play it immediately, then shuffle the deck.
RESULT: The played card is not an indirect effect of Dragon Kiss. The immunity will not prevent a non "dragon" named card from destroying it.
PANDAMONIUM
INTERACTION: Rainbow Mane: This card can only enter a Stable if there is a Basic Unicorn card in that Stable. If this card is in your Stable at the beginning of your turn, you may bring a Basic Unicorn card from your hand directly into your Stable.
RESULT: Rainbow Mane must be in your Stable prior to the Masquerade card, you can still use the card effect to bring Basic unicorn cards from your hand into your Stable.
SUPER NEIGH
- Super Neigh cannot be Neigh'd by any card, including another Super Neigh.
RE-TARGET
- The card moved can be from your own Stable to another player; or between two other players, but not into your own Stable. A usual occurrence is to move a Downgrade out of your own Stable.
YAY
SADISTIC RITUAL
- The sacrifice is a Requirement. If you do not sacrifice a unicorn you do not draw a card.
- The card draw from Sadistic Ritual is drawn in the Beginning of Turn Phase.
EXTRADIMENSIONAL SADDLEBAG
- Cards that effect the size of the Hand Limit are continuous, but only have effect during the End of Turn Phase.
- Hand Limit discard effect is the last effect to resolve during the End of Turn Phase, a player cannot end their turn holding more cards than the current limit.
EXTREMELY DESTRUCTIVE UNICORN
- Extremely Destructive Unicorn must be sacrificed if placed into a Stable without any other unicorns.
SUMMONING RITUAL
- The Discarded card is a valid choice to be chosen from the discard pile. (2018)
INTERACTION: Glitter Bomb:If this card is in your Stable at the beginning of your turn, you may SACRIFICE a card. If you do, DESTROY a card.
RESULT: The Summoning Ritual unicorn cannot be sacrificed to the Glitter Bomb as both effects are simultaneous and the unicorn is not in the Stable at the time it would be chosen to sacrifice.
GLITTER BOMB
- You CANNOT use the card effect on your own stable. Sacrifice - Send a card from YOUR STABLE to the Discard Pile. Destroy - Send a card from any other player’s Stable to the discard pile.
INTERACTION: Summoning Ritual:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The Summoning Ritual unicorn cannot be sacrificed to the Glitter Bomb as both effects are simultaneous and the unicorn is not in the Stable at the time it would be chosen to sacrifice.
MAGICAL KITTENCORN
INTERACTION: Seven Sacker: SACRIFICE all of your Unicorn cards, then DESTROY a Unicorn card in each other player's Stable.
RESULT: Seven Sacker can NOT be played if Magical Kittencorn is in your Stable, seven sackers are Magic cards and the Magical Kittencorn is Immune to Magic cards and would remain in Stable.
TWO-FOR-ONE
INTERACTION: Critical Hit: When you play a Magic card, you may SACRIFICE this card. If you do, return the Magic card to your hand, then immediately play it again.
RESULT: Once Two-For-One is returned to Hand it is regarded as "new" card to play, If you do not or cannot meet the requirements to play it, it will remain in Hand.
CRITICAL HIT
- The "announcement" to Sacrificed is after the Magic Card is "announced" prior to any Instant "announcements". You do not get to wait and see if the Magic Card would or would not resolve.
- The Magic Card is put into Hand once all effects have resolved from it, then it is played again (if able).
- The "immediately" played card has no effects preventing it from being Neigh'd. The card can be Neigh'd
INTERACTION: Two-For-One :SACRIFICE a card, then DESTROY 2 cards.
RESULT: Once Two-For-One is returned to Hand it is regarded as "new" card to play, If you do not or cannot meet the requirements to play it, it will remain in Hand.
HEX
- If possible must be moved to a player with cards in their hand.
If all players in the game have no cards in hand and thus causing an infinite unbreakable event, all players can choose to either, remove Hex from the game, move it to the discard pile or end the game without a winner. This is considered a "house" rule with the decision completely up to players in the game.
UNICORNS OF THE APOCALYPSE
- The Sacrifice is a Requirement. If you can't perform the first action listed on a card, which is a requirement you cannot play the card.
INTERACTION: Ginormous Unicorn: This card counts for 2 Unicorns. You cannot play any Instant cards.
RESULT: Original Text ONLY - Ginormous Unicorn could be used as two(2) of the required unicorns to sacrifice.
BARBED WIRE
- If the unicorn card would be entering the Stable from being played and the Player is unable to Discard a card that Player cannot Play the unicorn card. This is a requirement effect that is added to other cards.
WISHING WELL
- If a card says "then," you may only perform the second action if you successfully perform the first action.
If a player cannot discard a card, they do NOT draw 3 cards.
WIZARD UNICORN
- The "immediately" played card has no effects preventing it from being Neigh'd. The card can be Neigh'd
DRAGON KISS
- The "immediately" played card has no effects preventing it from being Neigh'd. The card can be Neigh'd
PANDAMONIUM (CATASTROPHE, OTTER DEVASTATION)
- You cannot win the game if a Masquerade card is in your Stable.
- If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this.
- A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards.
Do my Unicorn card effects work if Masquerade card is in my Stable?
Yes, their effects remain the same.
INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. Pandamonium prevents Unicorn Lasso from returning the Unicorn card.
INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire.
RAINBOW MANE
The 2nd print changes how this can be played OR the effect(s) caused during gameplay from the original text release.
- Original Text Card could enter a stable from effects, without a Basic unicorn.
- Second Print Card cannot enter a stable from any action or effect, unless a Basic Unicorn is in the stable.
QUEEN BEE UNICORN
The 2nd print changes how this can be played OR the effect(s) caused during gameplay from the original text release.
- Original Text basic unicorns could enter other stables from effects.
- Second Print basic unicorns cannot enter other stables from any action or effect.
EXTRA TAIL
The 2nd print changes how this can be played OR the effect(s) caused during gameplay from the original text release.
- Original Text Card could enter a stable from effects, without a Basic unicorn.
- Second Print Card cannot enter a stable from any action or effect, unless a Basic Unicorn is in the stable.
- The triggered draw effect is added to the Draw Phase. If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)
TINY STABLE
- You cannot win the game if Tiny Stable is in your Stable.
- The effect is continuous and mandatory, If the Stable has more than 5 unicorns at any time, the effect will trigger and still resolve even if Tiny Stable is removed.
INTERACTION: Pandamonium: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
RESULT: A Unicorn entering a Stable will simultaneously trigger Tiny Stable and become a "Masquerader".