Difference between revisions of "UU Game Terminology - Discard"
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* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]] | * [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]] | ||
− | == Gameplay Terminology == | + | == Gameplay Terminology. == |
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *[[Neigh, Neigh'd, Neighable, Neighing | + | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] |
---- | ---- | ||
*[[Player]] | *[[Player]] | ||
Line 23: | Line 23: | ||
---- | ---- | ||
*[[Phase|Phase(s)]] | *[[Phase|Phase(s)]] | ||
− | **[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | + | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] |
**[[Draw phase|Phase 2:Draw]] | **[[Draw phase|Phase 2:Draw]] | ||
**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
− | **[[End of Turn|Phase 4:End of Turn (''EOT'')]] | + | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] |
− | *[[Target|Target (card or player | + | *[[Target|Target]] ([[Cards|card]] or [[Player|player]]) |
*[[Immunity]] | *[[Immunity]] | ||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
− | ** | + | **Card type:[[Downgrade]] |
− | ** | + | **Card type:[[Instant]] |
− | ** | + | **Card type:[[Magic]] |
− | ** | + | **Card type:[[Upgrade]] |
− | ** | + | **Card type:[[Unicorn]] |
− | **[[Baby Unicorn| | + | **Unicorn card type:[[Baby Unicorn|Baby]] |
− | **[[Basic Unicorn| | + | **Unicorn card type:[[Basic Unicorn|Basic]] |
− | **[[Magical Unicorn| | + | **Unicorn card type:[[Magical Unicorn|Magical]] |
− | **[[Ultimate Unicorn| | + | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] |
---- | ---- | ||
− | *[[ | + | *Game: [[Deck]] |
− | *[[ | + | *Game: [[Discard Pile]] |
− | *[[ | + | *Game: [[Nursery]] |
---- | ---- | ||
− | *[[ | + | *[[Choose|Choose]] (a card) |
− | + | *[[UU Game Terminology - Destroy|Destroy]] (a card) | |
− | *[[Destroy|Destroy (a card) | + | *[[Discard]] (a card) |
− | *[[Discard | + | *[[Draw]] (a card) |
− | *[[Draw | + | *[[Play]] (a card) |
− | *[[Play | + | *[[Pull]] (a card) |
− | *[[Pull | + | *[[Replace]] (a card) |
− | *[[Replace | + | *[[Return]] (a card) |
− | *[[Sacrifice| | + | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) |
− | *[[Steal | + | *[[Steal]] (a card) |
---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **[[Directly | + | **Effect: [[Directly]] (into stable) |
− | **[[Enter| | + | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) |
− | **[[Leave| | + | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) |
− | **[[Continuous| | + | **Effect: [[UU Game Terminology - Continuous|Continuous]] |
− | **[[ | + | **Effect: [[Mandatory]] |
− | **[[Optional| | + | **Effect: [[UU Game Terminology - Optional|Optional]] |
− | **[[Triggered| | + | **Effect: [[UU Game Terminology - Triggered|Triggered]] |
− | **[[ | + | **Effect: [[Unless otherwise stated]] |
− | **[[ | + | **Effect: [[Search]] |
− | **[[ | + | **Effect: [[Shuffle]] |
---- | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
+ | ---- | ||
+ | *Defined as:[[Seven Sacker]] | ||
+ | *Defined as:[[Masquerade]] | ||
+ | *Defined as:[[Flyers]] | ||
+ | *Defined as:[[Simultaneously]] | ||
+ | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
</div> | </div> | ||
− |
Revision as of 07:35, 17 May 2019
Send a card from your hand to the discard pile.
- Each discard is a (discard) effect that is performed as a single event up to the required number (This could be All cards in your Hand).
- Each discard effect may be replaced with a different single event from other card effects, If this occurs the discard effect is considered to have occurred for Requirement fulfillment.
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable/Field or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand.
- SACRIFICE a card when you have no cards in your Stable/Field.
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement