Difference between revisions of "UU Game Terminology - Masquerade"
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=='''PANDAMONIUM'''== | =='''PANDAMONIUM'''== | ||
− | ''' | + | '''[[Unstable_Unicorns_-_Chronology#.F0.9F.A6.84SECOND_PRINT|Second Print]]: All of your Unicorns are considered Pandas. Cards that affect [[Unicorn|Unicorn cards]] do not affect your Pandas. |
=='''OTTER DEVASTATION'''== | =='''OTTER DEVASTATION'''== | ||
− | ''' | + | '''[[Unstable_Unicorns_-_Chronology#.F0.9F.A6.84CONTROL_AND_CHAOS|C&C Print]]: All of your Unicorns are considered Otters. Cards that affect [[Unicorn|Unicorn cards]] do not affect your Otters. |
=='''CATASTROPHE'''== | =='''CATASTROPHE'''== | ||
− | ''' | + | '''[[Unstable_Unicorns_-_Chronology#.F0.9F.A6.84CONTROL_AND_CHAOS|C&C Print]]: All of your Unicorns are considered Cats. Cards that affect [[Unicorn|Unicorn cards]] do not affect your Cats. |
=='''HORSE SHIT'''== | =='''HORSE SHIT'''== | ||
− | ''' | + | '''[[Unstable_Unicorns_-_Chronology#.F0.9F.A6.84NSFW_BASE|NSFW Base]]: All of your Unicorns are considered Shits. Cards that affect [[Unicorn|Unicorn cards]] do not affect your Shits. |
---- | ---- | ||
[[File:UU-Base-075-02.png|104px]][[File:UU-ChCo-032.png|100px]][[File:UU-ChCo-031.png|100px]][[File:UU-NSFW-039-00.png|100px]] | [[File:UU-Base-075-02.png|104px]][[File:UU-ChCo-032.png|100px]][[File:UU-ChCo-031.png|100px]][[File:UU-NSFW-039-00.png|100px]] | ||
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=='''Specific Card Rules and Information'''== | =='''Specific Card Rules and Information'''== | ||
− | '''You cannot win the game if a [[Masquerade]] card is in your Stable. | + | *'''You cannot win the game if a [[Masquerade]] card is in your Stable.''' |
− | '''If your card states that you can destroy or sacrifice a Unicorn card, then [[Masquerade]] cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The [[Masquerade]] card will NOT prevent this. | + | *'''If your card states that you can destroy or sacrifice a Unicorn card, then [[Masquerade]] cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The [[Masquerade]] card will NOT prevent this.''' |
− | '''A [[Steal|Stolen]] Unicorn will not return to its original [[UU Game Terminology - Stable|Stable]], the return effect does not affect "[[Masquerade|Masquerader]]" or [[Unicorn|Unicorn Cards]]. | + | *'''A [[Steal|Stolen]] Unicorn will not return to its original [[UU Game Terminology - Stable|Stable]], the return effect does not affect "[[Masquerade|Masquerader]]" or [[Unicorn|Unicorn Cards]].''' |
− | '''Do my Unicorn card effects work if [[Masquerade]] card is in my Stable?''' | + | *'''Do my Unicorn card effects work if [[Masquerade]] card is in my Stable?''' |
− | ''Yes, their effects remain the same. | + | ''Yes, their effects remain the same.'' |
'''INTERACTION:''' [[Unicorn Lasso]]:If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], you may [[Steal|STEAL]] a [[Unicorn|Unicorn card]]. At the [[End of Turn Phase|end of your turn]], return that [[Unicorn|Unicorn card]] to the [[UU Game Terminology - Stable|Stable]] from which you stole it. | '''INTERACTION:''' [[Unicorn Lasso]]:If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], you may [[Steal|STEAL]] a [[Unicorn|Unicorn card]]. At the [[End of Turn Phase|end of your turn]], return that [[Unicorn|Unicorn card]] to the [[UU Game Terminology - Stable|Stable]] from which you stole it. | ||
− | <BR>'''RESULT:''' ''The stolen unicorn becomes a "[[Masquerade|Masquerader]]" simultaneously on entering the [[UU Game Terminology - Stable|Stable]]. The [[Masquerade]] card prevents [[Unicorn Lasso]] from returning the [[Unicorn|Unicorn card]]. | + | <BR>'''RESULT:''' ''The stolen unicorn becomes a "[[Masquerade|Masquerader]]" simultaneously on entering the [[UU Game Terminology - Stable|Stable]]. The [[Masquerade]] card prevents [[Unicorn Lasso]] from returning the [[Unicorn|Unicorn card]].'' |
'''INTERACTION:''' [[Tiny Stable]]: If at any time you have more than 5 Unicorns in your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Sacrifice|SACRIFICE]] a Unicorn card. | '''INTERACTION:''' [[Tiny Stable]]: If at any time you have more than 5 Unicorns in your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Sacrifice|SACRIFICE]] a Unicorn card. | ||
− | <BR>'''RESULT:''' ''If [[Masquerade]] card left stable prior to [[Tiny Stable]] the player would then sacrifice down if required. | + | <BR>'''RESULT:''' ''If [[Masquerade]] card left stable prior to [[Tiny Stable]] the player would then sacrifice down if required. |
'''INTERACTION:''' [[Barbed Wire]]: Each time a [[Unicorn|Unicorn card]] [[Enter|enters]] or leaves your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Discard|DISCARD]] a card. | '''INTERACTION:''' [[Barbed Wire]]: Each time a [[Unicorn|Unicorn card]] [[Enter|enters]] or leaves your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Discard|DISCARD]] a card. | ||
− | <BR>'''RESULT:''' ''A [[Unicorn]] entering a [[UU Game Terminology - Stable|Stable]] will simultaneously trigger [[Barbed Wire]] and become a "[[Masquerade|Masquerader]]". When a "[[Masquerade|Masquerader]]" leaves the [[UU Game Terminology - Stable|Stable]] it is not a [[Unicorn]] to trigger [[Barbed Wire]]. | + | <BR>'''RESULT:''' ''A [[Unicorn]] entering a [[UU Game Terminology - Stable|Stable]] will simultaneously trigger [[Barbed Wire]] and become a "[[Masquerade|Masquerader]]". When a "[[Masquerade|Masquerader]]" leaves the [[UU Game Terminology - Stable|Stable]] it is not a [[Unicorn]] to trigger [[Barbed Wire]].'' |
'''INTERACTION:''' [[Nymphicorn]]: If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], each player that does not have a [[Magical Unicorn]] card in their [[UU Game Terminology - Stable|Stable]] must [[UU Game Terminology - Discard|DISCARD]] a card. | '''INTERACTION:''' [[Nymphicorn]]: If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], each player that does not have a [[Magical Unicorn]] card in their [[UU Game Terminology - Stable|Stable]] must [[UU Game Terminology - Discard|DISCARD]] a card. | ||
− | <BR>'''RESULT:''' ''A [[Magical Unicorn]] card must be in the [[UU Game Terminology - Stable|Stable]] or the [[Player]] will still have to [[Discard]] a card. A [[Masquerade]] card will not prevent this [[UU Game Terminology - Effects|effect]]. | + | <BR>'''RESULT:''' ''A [[Magical Unicorn]] card must be in the [[UU Game Terminology - Stable|Stable]] or the [[Player]] will still have to [[Discard]] a card. A [[Masquerade]] card will not prevent this [[UU Game Terminology - Effects|effect]].'' |
== Gameplay Terminology. == | == Gameplay Terminology. == |
Revision as of 22:57, 19 November 2019
- the wearing of disguise. "dressing up, role playing, and masquerade"
Currently there are 4 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."
Contents
Gameplay Concepts
There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.
- 1. Unicorns masquerade as a panda,cat,otter or shit, or as a combination of the 4 if a player is so unlucky to have multiple masquerade cards in the Stable.
- Unicorns cards are unicorns when they enter a Stable, they Simultaneously trigger any effect and become the panda,cat,otter or shit (at the same time).(i.e. Barbed Wire)
- Being a Masquerading "non-unicorn" does NOT give any Immunity to any effect. You just have no Unicorns (anymore).
- 2. Masquerade Cards give Continuous Immunity to Unicorn Cards.
- A Unicorn Card is still a Unicorn Card.
- The Immunity protects it from being targeted by effects that effect Unicorn Cards, Unicorn Cards CANNOT be chosen to be destroyed by an opponent, or sacrificed for a Requirement.
- The Immunity does NOT protect it from effects that Destroy a card, or require the Sacrificed of a card.
PANDAMONIUM
Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
HORSE SHIT
NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.
Specific Card Rules and Information
- You cannot win the game if a Masquerade card is in your Stable.
- If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this.
- A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards.
- Do my Unicorn card effects work if Masquerade card is in my Stable?
Yes, their effects remain the same.
INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. The Masquerade card prevents Unicorn Lasso from returning the Unicorn card.
INTERACTION: Tiny Stable: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
RESULT: If Masquerade card left stable prior to Tiny Stable the player would then sacrifice down if required.
INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire.
INTERACTION: Nymphicorn: If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
RESULT: A Magical Unicorn card must be in the Stable or the Player will still have to Discard a card. A Masquerade card will not prevent this effect.
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement