Difference between revisions of "UU Game Terminology - Destroy"
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* Any other player refers to any single player, [excluding] you. | * Any other player refers to any single player, [excluding] you. | ||
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+ | * Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same [[Target]] for a destroy effect twice with the same destroy effect. | ||
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+ | * Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for [[UU Game Terminology - Requirement|Requirement]] fulfillment. | ||
* The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Sacrifice|Sacrificed]]. (Send a card from YOUR [[Stable|STABLE]] to the [[Discard Pile]].) | * The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Sacrifice|Sacrificed]]. (Send a card from YOUR [[Stable|STABLE]] to the [[Discard Pile]].) | ||
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* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]]. | * A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]]. | ||
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== IMMUNITY == | == IMMUNITY == |
Revision as of 04:08, 16 April 2019
Send a card from any other player’s Stable to the discard pile.
- Any other player refers to any single player, [excluding] you.
- Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same Target for a destroy effect twice with the same destroy effect.
- Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for Requirement fulfillment.
- The opposite Stable effect is Sacrificed. (Send a card from YOUR STABLE to the Discard Pile.)
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand
- SACRIFICE a card when you have no cards in your Stable
- SACRIFICE a card that cannot be sacrificed
Refer other Terms for more Information.