Difference between revisions of "UU Game Terminology - Masquerade"
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==Gameplay Concepts== | ==Gameplay Concepts== | ||
'''There are two effect "concepts" that are active when a "[[Masquerade]]" card is in a [[UU Game Terminology - Stable|Stable]].''' | '''There are two effect "concepts" that are active when a "[[Masquerade]]" card is in a [[UU Game Terminology - Stable|Stable]].''' | ||
− | *1. '''[[Unicorn|Unicorns]] [[Masquerade|masquerade]] as a panda, | + | *1. '''[[Unicorn|Unicorns]] [[Masquerade|masquerade]] as a panda,cat,otter or shit, or as a combination of the 4 if a player is so unlucky to have multiple [[Masquerade|masquerade]] cards in the [[UU Game Terminology - Stable|Stable]].''' |
− | ** ''[[Unicorn|Unicorns]] are [[Unicorn|unicorns]] when they enter a [[UU Game Terminology - Stable|Stable]], they [[Simultaneously]] trigger any effect and become the panda,cat or | + | ** ''[[Unicorn|Unicorns]] are [[Unicorn|unicorns]] when they enter a [[UU Game Terminology - Stable|Stable]], they [[Simultaneously]] trigger any effect and become the panda,cat,otter or shit (at the same time).''(i.e. ''[[Barbed Wire]]'') |
** ''Being a [[Masquerade|Masquerading "non-unicorn"]] does '''NOT'' give any [[Immunity]] to any effect. You just have no [[Unicorn|Unicorns]] (anymore). | ** ''Being a [[Masquerade|Masquerading "non-unicorn"]] does '''NOT'' give any [[Immunity]] to any effect. You just have no [[Unicorn|Unicorns]] (anymore). | ||
*2. '''[[Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[Immunity]] to [[Unicorn|Unicorn Cards]].''' | *2. '''[[Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[Immunity]] to [[Unicorn|Unicorn Cards]].''' | ||
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** ''The [[Immunity]] protects it from being targeted by effects that effect [[Unicorn|Unicorn Cards]], [[Unicorn|Unicorn Cards]]'' '''CANNOT''' be chosen to be [[Destroy|destroyed]] by an opponent, or [[Sacrifice|sacrificed]] for a [[UU Game Terminology - Requirement|Requirement]]. | ** ''The [[Immunity]] protects it from being targeted by effects that effect [[Unicorn|Unicorn Cards]], [[Unicorn|Unicorn Cards]]'' '''CANNOT''' be chosen to be [[Destroy|destroyed]] by an opponent, or [[Sacrifice|sacrificed]] for a [[UU Game Terminology - Requirement|Requirement]]. | ||
** ''The [[Immunity]] does'' ''NOT'' protect it from effects that [[UU Game Terminology - Destroy|Destroy]] a [[Cards|card]], or require the [[UU Game Terminology - Sacrifice|Sacrificed]] of a [[Cards|card]]. | ** ''The [[Immunity]] does'' ''NOT'' protect it from effects that [[UU Game Terminology - Destroy|Destroy]] a [[Cards|card]], or require the [[UU Game Terminology - Sacrifice|Sacrificed]] of a [[Cards|card]]. | ||
+ | |||
=='''PANDAMONIUM'''== | =='''PANDAMONIUM'''== | ||
'''<u>[[Second Print]]</u>: All of your Unicorns are considered Pandas. Cards that affect [[Unicorn|Unicorn cards]] do not affect your Pandas. | '''<u>[[Second Print]]</u>: All of your Unicorns are considered Pandas. Cards that affect [[Unicorn|Unicorn cards]] do not affect your Pandas. |
Revision as of 00:09, 26 July 2019
- the wearing of disguise. "dressing up, role playing, and masquerade"
Currently there are 4 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerader". Cards that affect Unicorn cards do not affect your "Masquerader"."
Contents
Gameplay Concepts
There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.
- 1. Unicorns masquerade as a panda,cat,otter or shit, or as a combination of the 4 if a player is so unlucky to have multiple masquerade cards in the Stable.
- Unicorns are unicorns when they enter a Stable, they Simultaneously trigger any effect and become the panda,cat,otter or shit (at the same time).(i.e. Barbed Wire)
- Being a Masquerading "non-unicorn" does NOT give any Immunity to any effect. You just have no Unicorns (anymore).
- 2. Masquerade Cards give Continuous Immunity to Unicorn Cards.
- A Unicorn Card is still a Unicorn Card.
- The Immunity protects it from being targeted by effects that effect Unicorn Cards, Unicorn Cards CANNOT be chosen to be destroyed by an opponent, or sacrificed for a Requirement.
- The Immunity does NOT protect it from effects that Destroy a card, or require the Sacrificed of a card.
PANDAMONIUM
Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
HORSE SHIT
NSFW Print: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.
Specific Card Rules and Information
You cannot win the game if a Masquerade card is in your Stable. (~2018)
If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this. (~2018)
A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards. (~2018)
Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same. (~2018)
INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. The Masquerade card prevents Unicorn Lasso from returning the Unicorn card. (~2018)
INTERACTION: Tiny Stable: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
RESULT: If Masquerade card left stable prior to Tiny Stable the player would then sacrifice down if required.(~2018)
INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire. (~2018)
INTERACTION: Nymphicorn: If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
RESULT: A Magical Unicorn card must be in the Stable or the Player will still have to Discard a card. A Masquerade card will not prevent this effect. (~2018)
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement