Difference between revisions of "UU - Baby Unicorn Card"
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− | <p align="center"> | + | <p align="center">[[File:UU-cardtypebannerbaby.png|link=Baby Narwhal|700px]]</p> |
− | [[File:UU-cardtypebannerbaby.png|700px]]</p> | + | [[File:Icon-baby.png]]<span style="color:purple">'''Baby Unicorn''' </span>cards have a purple corner. Each player starts with a Baby Unicorn card. Since Baby Unicorn cards are kept in the Nursery and are never in any player's hand, the only way to bring more Baby Unicorn cards into your Stable is through a special effect from another card. |
− | + | <br>[[File:Icon-ultimate.png]]'''Unicorn Cards '''have a horn symbol in the top left corner. A Unicorn stays in a player's Stable until it is sacrificed or destroyed. Collect Unicorns in your Stable to win the game! | |
− | '''Baby Unicorn cards are | + | * All [[Unicorn|Unicorn cards]] in a [[Player|Player's]] [[UU Game Terminology - Stable|Stable]] count as ONE Unicorn for a game win condition ([[Effects|unless otherwise stated]]). |
− | ' | + | *If a card effect would place a Baby Unicorn Card anywhere other than a [[UU Game Terminology - Stable|Stable]] or the [[Nursery]] it is returned to the Nursery instead. |
− | + | The [[Unstable_Unicorns_-_Chronology#.F0.9F.A6.84SECOND_PRINT|Second Print]] rulesheet stated "'''Baby Unicorn Cards'' are Unicorns that only enter a stable from the nursery". This statement prevents the ability to [[Steal]] or [[Unicorn Swap|swap]] a [[Baby Unicorn|Baby Unicorns]] from stable to stable, which is not the intention of gameplay. This statement has been removed in the [[Unstable_Unicorns_-_Chronology#.F0.9F.A6.842nd_EDITION|2nd Edition]] Rulesheet. | |
== Card List == | == Card List == | ||
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* [[Upside Down Baby Unicorn]] | * [[Upside Down Baby Unicorn]] | ||
</div> | </div> | ||
+ | |||
+ | =='''Gameplay Terminology'''== | ||
+ | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
+ | ---- | ||
+ | *[[Player]] | ||
+ | **[[Hand|Player: Hand]] | ||
+ | **[[Hand|Player: Hand Limit]] | ||
+ | **[[Stable|Player: Stable]] | ||
+ | **[[Turn|Player: Turn]] | ||
+ | ---- | ||
+ | *[[Phase|Phase(s)]] | ||
+ | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] | ||
+ | **[[Draw phase|Phase 2:Draw]] | ||
+ | **[[Action Phase|Phase 3:Action]] | ||
+ | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | ||
+ | ---- | ||
+ | *[[Cards]] | ||
+ | **Card type:[[Downgrade]] | ||
+ | **Card type:[[Instant]] | ||
+ | **Card type:[[Magic]] | ||
+ | **Card type:[[Upgrade]] | ||
+ | **Card type:[[Unicorn]] | ||
+ | **Unicorn card type:[[Baby Unicorn|Baby]] | ||
+ | **Unicorn card type:[[Basic Unicorn|Basic]] | ||
+ | **Unicorn card type:[[Magical Unicorn|Magical]] | ||
+ | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] | ||
+ | ---- | ||
+ | *Game: [[Deck]] | ||
+ | *Game: [[Discard Pile]] | ||
+ | *Game: [[Impossible|Impossible Actions]] | ||
+ | *Game: [[Immunity]] | ||
+ | *Game: [[Instant|Instant Pile]] | ||
+ | *Game: [[Nursery]] | ||
+ | *Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | ||
+ | ---- | ||
+ | *[[Choose|Choose]] (a card) | ||
+ | *[[UU Game Terminology - Destroy|Destroy]] (a card) | ||
+ | *[[Discard]] (a card) | ||
+ | *[[Draw]] (a card) | ||
+ | *[[Play]] (a card) | ||
+ | *[[Pull]] (a card) | ||
+ | *[[Replace]] (a card) | ||
+ | *[[Return]] (a card) | ||
+ | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) | ||
+ | *[[Steal]] (a card) | ||
+ | ---- | ||
+ | *[[UU Game Terminology - Effects|effect]] | ||
+ | **Effect: [[Bring]] (into stable) | ||
+ | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
+ | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
+ | **Effect: [[UU Game Terminology - Continuous|Continuous]] | ||
+ | **Effect: [[Mandatory]] | ||
+ | **Effect: [[UU Game Terminology - Optional|Optional]] | ||
+ | **Effect: [[UU Game Terminology - Triggered|Triggered]] | ||
+ | **Effect: [[Unless otherwise stated]] | ||
+ | **Effect: [[Search]] | ||
+ | **Effect: [[Shuffle]] | ||
+ | ---- | ||
+ | *Defined as:[[Seven Sacker]] | ||
+ | *Defined as:[[Masquerade]] | ||
+ | *Defined as:[[Flyers]] | ||
+ | *Defined as:[[Simultaneously]] | ||
+ | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
+ | *Defined as:[[Winning|Win Condition]] |
Revision as of 03:09, 8 December 2019
Baby Unicorn cards have a purple corner. Each player starts with a Baby Unicorn card. Since Baby Unicorn cards are kept in the Nursery and are never in any player's hand, the only way to bring more Baby Unicorn cards into your Stable is through a special effect from another card.
Unicorn Cards have a horn symbol in the top left corner. A Unicorn stays in a player's Stable until it is sacrificed or destroyed. Collect Unicorns in your Stable to win the game!
- All Unicorn cards in a Player's Stable count as ONE Unicorn for a game win condition (unless otherwise stated).
- If a card effect would place a Baby Unicorn Card anywhere other than a Stable or the Nursery it is returned to the Nursery instead.
The Second Print rulesheet stated "'Baby Unicorn Cards are Unicorns that only enter a stable from the nursery". This statement prevents the ability to Steal or swap a Baby Unicorns from stable to stable, which is not the intention of gameplay. This statement has been removed in the 2nd Edition Rulesheet.
Card List
- Angelic Baby Unicorn
- Baby Archangel Unicorn
- Baby Bearicorn
- Baby Belugacorn
- Baby Dragoncorn (Black)
- Baby Dragoncorn (Blue)
- Baby Dragoncorn (Green)
- Baby Dragoncorn (Orange)
- Baby Dragoncorn (Pink)
- Baby Dragoncorn (Red)
- Baby Dwarficorn
- Baby Elficorn
- Baby Gnomicorn
- Baby Nightmare Unicorn
- Baby Orcicorn
- Baby Narwhal
- Baby Pegasuscorn
- Baby Penguincorn
- Baby Slothicorn
- Baby Unicorn (Black)
- Baby Unicorn (Blue)
- Baby Unicorn (Brown)
- Baby Unicorn (Death)
- Baby Unicorn (Flowers)
- Baby Unicorn (Green)
- Baby Unicorn (Orange)
- Baby Unicorn (Pink)
- Baby Unicorn (Purple)
- Baby Unicorn (Rainbow)
- Baby Unicorn (Red)
- Baby Unicorn (Sparkles)
- Baby Unicorn (White)
- Baby Unicorn (Yellow)
- Bye Bye Baby Unicorn
- Cannibal Baby Unicorn
- Demonic Baby Unicorn
- Dumpster Baby Unicorn
- Million Dollar Baby Unicorn
- Shotgun Baby Unicorn
- Tasty Baby Unicorn
- Upside Down Baby Unicorn
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition