Difference between revisions of "UU Game Terminology - Destroy"

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(Refer other Terms for more Information.)
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* SACRIFICE a card that cannot be sacrificed
 
* SACRIFICE a card that cannot be sacrificed
  
== Refer other Terms for more Information. ==
+
== Gameplay Terminology ==
 
<p>
 
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
*[[Action Phase|Action (phase)]]
+
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]]
 
+
----
*[[Baby Unicorn|Baby Unicorn (card)]]
+
*[[Player]]
 
+
**[[Hand|Player: Hand]]
*[[Basic Unicorn|Basic Unicorn (card)]]
+
**[[Hand|Player: Hand Limit]]
 
+
**[[Stable|Player: Stable]]
*[[Beginning of Turn|Beginning of Turn (phase)]]
+
**[[Turn|Player: Turn]]
 +
----
 +
*[[Phase|Phase(s)]]
 +
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]]
 +
**[[Draw phase|Phase 2:Draw]]
 +
**[[Action Phase|Phase 3:Action]]
 +
**[[End of Turn|Phase 4:End of Turn (''EOT'')]]
  
 +
*[[Target|Target (card or player)]]
 +
*[[Immunity]]
 +
----
 
*[[Cards]]
 
*[[Cards]]
 
+
**[[Downgrade|Card type:Downgrade]]
 +
**[[Instant|Card type:Instant]]
 +
**[[Magic_cards|Card type:Magic]]
 +
**[[Upgrade|Card type:Upgrade]]
 +
**[[Unicorn Cards|Card type:Unicorn]]
 +
**[[Baby Unicorn|Unicorn card type:Baby]]
 +
**[[Basic Unicorn|Unicorn card type:Basic]]
 +
**[[Magical Unicorn|Unicorn card type:Magical]]
 +
**[[Ultimate Unicorn|Unicorn card type:Ultimate]]
 +
----
 +
*[[Deck|Game: Deck]]
 +
*[[Discard Pile|Game: Discard Pile]]
 +
*[[Nursery|Game: Nursery]]
 +
----
 +
*[[Requirement|Requirement]]
 
*[[Choose|Choose (a card)]]
 
*[[Choose|Choose (a card)]]
 
+
*[[Destroy|Destroy (a card)]]
*[[Continuous|Continuous (effect)]]
+
*[[Discard|Discard (a card)]]
 
+
*[[Draw|Draw (a card)]]
*[[Deck]]
+
*[[Play|Play (a card)]]
 
+
*[[Pull|Pull (a card)]]
*[[UU Game Terminology - Destroy|Destroy]]
+
*[[Replace|Replace (a card)]]
 
+
*[[Sacrifice|Sacrifice (a card)]]
*[[Directly]]
+
*[[Steal|Steal (a card)]]
 
+
----
*[[Discard]]
 
 
 
*[[Discard Pile]]
 
 
 
*[[Downgrade|Downgrade (card)]]
 
 
 
*[[Draw]]
 
 
 
*[[Draw phase|Draw (phase)]]
 
 
 
 
*[[UU Game Terminology - Effects|effect]]
 
*[[UU Game Terminology - Effects|effect]]
 
+
**[[Directly|Effect: Directly (into stable)]]
*[[End of Turn|End of Turn (phase)]]
+
**[[Enter|Effect: Enter (a stable)]]
 
+
**[[Leave|Effect: Leave (a stable)]]
*[[UU Game Terminology - Enter|Enter]]
+
**[[Continuous|Effect: Continuous]]
 
+
**[[Mandatory|Effect: Mandatory]]
*[[UU Game Terminology - Hand|Hand]]
+
**[[Optional|Effect: Optional]]
 
+
**[[Triggered|Effect: Triggered]]
*[[Hand|Hand Limit]]
+
**[[Unless otherwise stated|Effect: Unless otherwise stated]]
 
+
**[[Search|Effect: Search]]
 +
**[[Shuffle|Effect: Shuffle]]
 +
----
 
*[[Impossible|Impossible Actions]]
 
*[[Impossible|Impossible Actions]]
 
*[[Immunity]]
 
 
*[[Instant|Instant (card)]]
 
 
 
*[[Instant|Instant Pile]]
 
*[[Instant|Instant Pile]]
 
*[[Magic_cards|Magic (card)]]
 
 
*[[Magical Unicorn|Magical Unicorn (card)]]
 
 
*[[Mandatory|Mandatory (effect)]]
 
 
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh]]
 
 
*[[Nursery]]
 
 
*[[Optional|Optional (effect)]]
 
 
*[[Phase|Phase(s)]]
 
 
*[[Play]]
 
 
*[[Player]]
 
 
*[[Pull]]
 
 
*[[Replace]]
 
 
*[[UU Game Terminology - Requirement|Requirement]]
 
 
*[[UU Game Terminology - Sacrifice|Sacrificed]]
 
 
*[[Search]]
 
 
*[[Shuffle]]
 
 
*[[UU Game Terminology - Stable|Stable]]
 
 
*[[Steal]]
 
 
*[[Target|Target(s)]]
 
 
*[[Triggered|Triggered (effect)]]
 
 
*[[Turn]]
 
 
*[[Upgrade|Upgrade (card)]]
 
 
*[[Unicorn Cards|Unicorn (cards)]]
 
 
*[[Ultimate Unicorn|Ultimate Unicorn (card)]]
 
 
*[[Effects|(unless otherwise stated) (effect)]]
 
 
</div>
 
</div>
 
----
 
----

Revision as of 01:00, 30 April 2019

Send a card from any other player’s Stable to the discard pile.

  • Any other player refers to any single player, [excluding] you.
  • Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same Target for a destroy effect twice with the same destroy effect.
  • Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for Requirement fulfillment.


IMMUNITY

Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.

IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

  • DISCARD when you have no cards in your hand
  • SACRIFICE a card when you have no cards in your Stable
  • SACRIFICE a card that cannot be sacrificed

Gameplay Terminology