Difference between revisions of "UU Game Terminology - Sacrifice"
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* A card that is sacrificed [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]]. | * A card that is sacrificed [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]]. | ||
− | * The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Destroy|Destroy]]. (Send a [[Cards|card]] from any other [[Player| | + | * The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Destroy|Destroy]]. (Send a [[Cards|card]] from any other [[Player|player’s]] [[UU Game Terminology - Stable|Stable]] to the [[Discard Pile|discard pile]].) |
* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]]. | * A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]]. | ||
== IMMUNITY == | == IMMUNITY == | ||
− | Some cards specify that they | + | Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. |
== IMPOSSIBLE ACTIONS == | == IMPOSSIBLE ACTIONS == | ||
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* SACRIFICE a card when you have no cards in your Stable | * SACRIFICE a card when you have no cards in your Stable | ||
* SACRIFICE a card that cannot be sacrificed | * SACRIFICE a card that cannot be sacrificed | ||
− | == Gameplay Terminology == | + | == Gameplay Terminology. == |
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *[[Neigh, Neigh'd, Neighable, Neighing | + | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] |
---- | ---- | ||
*[[Player]] | *[[Player]] | ||
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---- | ---- | ||
*[[Phase|Phase(s)]] | *[[Phase|Phase(s)]] | ||
− | **[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | + | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] |
**[[Draw phase|Phase 2:Draw]] | **[[Draw phase|Phase 2:Draw]] | ||
**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
− | **[[End of Turn|Phase 4:End of Turn (''EOT'')]] | + | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] |
− | *[[Target|Target (card or player | + | *[[Target|Target]] ([[Cards|card]] or [[Player|player]]) |
*[[Immunity]] | *[[Immunity]] | ||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
− | ** | + | **Card type:[[Downgrade]] |
− | ** | + | **Card type:[[Instant]] |
− | ** | + | **Card type:[[Magic]] |
− | ** | + | **Card type:[[Upgrade]] |
− | ** | + | **Card type:[[Unicorn]] |
− | **[[Baby Unicorn| | + | **Unicorn card type:[[Baby Unicorn|Baby]] |
− | **[[Basic Unicorn| | + | **Unicorn card type:[[Basic Unicorn|Basic]] |
− | **[[Magical Unicorn| | + | **Unicorn card type:[[Magical Unicorn|Magical]] |
− | **[[Ultimate Unicorn| | + | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] |
---- | ---- | ||
− | *[[ | + | *Game: [[Deck]] |
− | *[[ | + | *Game: [[Discard Pile]] |
− | *[[ | + | *Game: [[Nursery]] |
---- | ---- | ||
− | *[[ | + | *[[Choose|Choose]] (a card) |
− | + | *[[UU Game Terminology - Destroy|Destroy]] (a card) | |
− | *[[Destroy|Destroy (a card) | + | *[[Discard]] (a card) |
− | *[[Discard | + | *[[Draw]] (a card) |
− | *[[Draw | + | *[[Play]] (a card) |
− | *[[Play | + | *[[Pull]] (a card) |
− | *[[Pull | + | *[[Replace]] (a card) |
− | *[[Replace | + | *[[Return]] (a card) |
− | *[[Sacrifice| | + | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) |
− | *[[Steal | + | *[[Steal]] (a card) |
---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **[[Directly | + | **Effect: [[Directly]] (into stable) |
− | **[[Enter| | + | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) |
− | **[[Leave| | + | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) |
− | **[[Continuous| | + | **Effect: [[UU Game Terminology - Continuous|Continuous]] |
− | **[[ | + | **Effect: [[Mandatory]] |
− | **[[Optional| | + | **Effect: [[UU Game Terminology - Optional|Optional]] |
− | **[[Triggered| | + | **Effect: [[UU Game Terminology - Triggered|Triggered]] |
− | **[[ | + | **Effect: [[Unless otherwise stated]] |
− | **[[ | + | **Effect: [[Search]] |
− | **[[ | + | **Effect: [[Shuffle]] |
---- | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
+ | ---- | ||
+ | *Defined as:[[Seven Sacker]] | ||
+ | *Defined as:[[Masquerade]] | ||
+ | *Defined as:[[Flyers]] | ||
+ | *Defined as:[[Simultaneously]] | ||
+ | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
</div> | </div> | ||
− |
Revision as of 07:37, 17 May 2019
Send a card from YOUR STABLE to the Discard Pile.
- The number of cards to be sacrificed is only of the specific card type named.
- Each sacrifice is a (sacrifice) effect that is performed as a single event up to the required number (which could be All).
- Each sacrifice effect may be replaced with a different single event from other card effects, If this occurs the sacrifice effect is considered to have occurred for Requirement fulfillment.
- When ALL specific card type are required to be sacrificed, this could be zero so no card of that type remains in the Stable.
- The opposite Stable effect is Destroy. (Send a card from any other player’s Stable to the discard pile.)
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand
- SACRIFICE a card when you have no cards in your Stable
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement