Difference between revisions of "UU Game Terminology - Masquerade"
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''"All of your Unicorns are considered'' '''"[[Masquerade|Masquerader]]"'''. ''Cards that affect [[Unicorn|Unicorn cards]] do not affect your'' '''"[[Masquerade|Masquerader]]".'''" | ''"All of your Unicorns are considered'' '''"[[Masquerade|Masquerader]]"'''. ''Cards that affect [[Unicorn|Unicorn cards]] do not affect your'' '''"[[Masquerade|Masquerader]]".'''" | ||
− | - | + | ==Gameplay Concepts== |
− | [[Unicorn|Unicorns]] | + | '''There are two effect "concepts" that are active when a "[[Masquerade]]" card is in a [[UU Game Terminology - Stable|Stable]].''' |
− | ---- | + | *1. '''[[Unicorn|Unicorns]] [[Masquerade|masquerade]] as a panda, an otter or a cat, or as a combination of the 3 if a player is so unlucky to have multiple [[Masquerade|masquerade]] cards in the [[UU Game Terminology - Stable|Stable]].''' |
+ | ** ''[[Unicorn|Unicorns]] are [[Unicorn|unicorns]] when they enter a [[UU Game Terminology - Stable|Stable]], they [[Simultaneously]] trigger any effect and become the panda,cat or otter (at the same time).''(i.e. ''[[Barbed Wire]]'') | ||
+ | ** ''Being a [[Masquerade|Masquerading "non-unicorn"]] does '''NOT'' give any [[Immunity]] to any effect. You just have no [[Unicorn|Unicorns]] (anymore). | ||
+ | *2. '''[[Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[Immunity]] to [[Unicorn|Unicorn Cards]].''' | ||
+ | ** ''A [[Unicorn|Unicorn Card]] is still a [[Unicorn|Unicorn Card]].'' | ||
+ | ** ''The [[Immunity]] protects it from being targeted by effects that effect [[Unicorn|Unicorn Cards]], [[Unicorn|Unicorn Cards]]'' '''CANNOT''' be chosen to be [[Destroy|destroyed]] by an opponent, or [[Sacrifice|sacrificed]] for a [[UU Game Terminology - Requirement|Requirement]]. | ||
+ | ** ''The [[Immunity]] does'' ''NOT'' protect it from effects that [[UU Game Terminology - Destroy|Destroy]] a [[Cards|card]], or require the [[UU Game Terminology - Sacrifice|Sacrificed]] of a [[Cards|card]]. | ||
=='''PANDAMONIUM'''== | =='''PANDAMONIUM'''== | ||
Main Information | Main Information |
Revision as of 03:31, 26 May 2019
- the wearing of disguise. "dressing up, role playing, and masquerade"
Currently there are 3 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerader". Cards that affect Unicorn cards do not affect your "Masquerader"."
Contents
Gameplay Concepts
There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.
- 1. Unicorns masquerade as a panda, an otter or a cat, or as a combination of the 3 if a player is so unlucky to have multiple masquerade cards in the Stable.
- Unicorns are unicorns when they enter a Stable, they Simultaneously trigger any effect and become the panda,cat or otter (at the same time).(i.e. Barbed Wire)
- Being a Masquerading "non-unicorn" does NOT give any Immunity to any effect. You just have no Unicorns (anymore).
- 2. Masquerade Cards give Continuous Immunity to Unicorn Cards.
- A Unicorn Card is still a Unicorn Card.
- The Immunity protects it from being targeted by effects that effect Unicorn Cards, Unicorn Cards CANNOT be chosen to be destroyed by an opponent, or sacrificed for a Requirement.
- The Immunity does NOT protect it from effects that Destroy a card, or require the Sacrificed of a card.
PANDAMONIUM
Main Information Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
Main Information Original Text: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
Main Information Original Text: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
Specific Card Rules and Information
You cannot win the game if a Masquerade card is in your Stable. (~2018)
If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this. (~2018)
A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards. (~2018)
Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same. (~2018)
INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. The Masquerade card prevents Unicorn Lasso from returning the Unicorn card. (~2018)
INTERACTION: Tiny Stable: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Tiny Stable and become a "Masquerader". (~2018)
INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire. (~2018)
INTERACTION: Rainbow Mane: This card can only enter a Stable if there is a Basic Unicorn card in that Stable. If this card is in your Stable at the beginning of your turn, you may bring a Basic Unicorn card from your hand directly into your Stable.
RESULT: Rainbow Mane must be in your Stable prior to the Masquerade card, you can still use the card effect to bring Basic unicorn cards from your hand into your Stable. (02/06/19) Posted by Calbrenar
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement