Difference between revisions of "UU Game Terminology - Phase"
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*Defined as:[[UU Game Terminology - Requirement|Requirement]] | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
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+ | ==Linear Progression of Phases== | ||
+ | |||
+ | *[[Puppicorn]] effect triggers outside of a phase. | ||
+ | [[Winning|Game status check - win condition]] | ||
+ | |||
+ | *[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] - If any [[cards]] in your Stable have an [[UU Game Terminology - effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - effects|effect]], you can no longer trigger that [[UU Game Terminology - effects|effect]] this turn. | ||
+ | All effects have been resolved. | ||
+ | [[Winning|Game status check - win condition]] or continue to the next phase. | ||
+ | |||
+ | *[[Draw phase|Phase 2:Draw]] - DRAW 1 card from the deck. | ||
+ | DRAW any "extra" card effects resolved. | ||
+ | |||
+ | *[[Action Phase|Phase 3:Action]] - [[Play]] a [[Cards|card]] from your [[UU Game Terminology - Hand|hand]] or [[draw|DRAW]] an additional [[cards|card]] from the [[deck]]. | ||
+ | All effects have been resolved. | ||
+ | [[Winning|Game status check - win condition]] or continue to the next phase. | ||
+ | |||
+ | *[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] - End of turn effects trigger simultaneously. | ||
+ | All effects have been resolved. | ||
+ | Hand limit effect resolved. | ||
+ | ** [[Winning|Game status check - win condition]] or continue to the next player's turn. |
Revision as of 05:33, 17 September 2019
Effects may cause phases to be skipped during a turn. It is possible that the same phase can be skipped multiple times due to multiple effects in the turn. (4/3/2019) Reddit @SOmeOneSP3C1AL
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
Linear Progression of Phases
- Puppicorn effect triggers outside of a phase.
Game status check - win condition
- Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 2:Draw - DRAW 1 card from the deck.
DRAW any "extra" card effects resolved.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 4:End of Turn (EOT) - End of turn effects trigger simultaneously.
All effects have been resolved. Hand limit effect resolved.
- Game status check - win condition or continue to the next player's turn.