UU Game Terminology - Cards
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Revision as of 10:02, 11 February 2019 by Shicala (talk | contribs) (Created page with "== Cards == There are 5 types of cards in the game. * <strong>Instant cards</strong> can be played any time any other player plays a card (unless otherwise stated...")
Cards
There are 5 types of cards in the game.
- Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn.
- Upgrade cards grant positive effects. You can play an Upgrade card in any player’s Stable. An Upgrade card in your Stable affects only your Stable (unless otherwise stated).
- Downgrade cards impose negative effects. You can play a Downgrade card in any player’s Stable. A Downgrade card in your Stable affects only your Stable (unless otherwise stated).
- Magic cards have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded.
- Unicorn Cards You can play a Unicorn card in any player’s Stable. There are 4 sub-types of Unicorn cards:
- Baby Unicorn Cards are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a player’s hand, or the discard pile.
- Basic Unicorn Cards are Unicorns. They don’t have any effects, but they might have a special place in your heart.
- Magical Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
- Ultimate Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
Card Gameplay
- Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
- "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
- If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
- Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
- All cards are by definition a singular "Card". Effects are NOT cards.
- Cards designated as Baby Unicorn Card, Basic Unicorn Card, Magical Unicorn Card and Ultimate Unicorn Card All count as a Unicorn when in a Stable unless otherwise stated.
- When a card is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
- An Instant card is played targeting another card, they do not target players.
- When a Magic card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.
Physical Appearance
- In January 2018 Unstable Unicorns is now published by Breaking Gamesâ„¢ an AD MAGICâ„¢ company. This change in publisher has given the card back a lighter appearance and a larger black border than the previous releases.
- Action Phase
- Baby Unicorn Card
- Basic Unicorn Card
- Beginning of Turn Phase (BOT)
- Cards
- Choose
- Deck
- Destroy
- Directly
- Discard
- Discard Pile
- Downgrade Card
- Draw
- Draw phase
- effect
- End of Turn Phase (EOT)
- Enter
- Hand
- Impossible Actions
- Instant Card
- Instant Pile
- Magic Card
- Magical Unicorn
- Nursery
- Play
- Player
- Pull
- Replace
- Sacrificed
- Stable
- Steal
- Target(s)
- Turn
- Upgrade Card
- Unicorn Cards
- Ulitmate Unicorn Card