Difference between revisions of "UU - Neigh, Neigh'd, Neighable, Neighing"

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::*A card is un-neigh-able if that card it is brought [[Directly|directly]] into a player's [[UU Game Terminology - Stable|Stable]].
 
::*A card is un-neigh-able if that card it is brought [[Directly|directly]] into a player's [[UU Game Terminology - Stable|Stable]].
  
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==Difference between UN-Neigh-able and UN-Play-able==
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INSERT IGNORE REQUIREMENTS HERE ETC
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== IMPOSSIBLE ACTIONS ==
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If you have a [[cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[play]] it. Sometimes, however, the [[UU Game Terminology - effects|effect]] of a [[cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[cards|card]] played by [[Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[Impossible|impossible actions]] include:
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* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]].
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* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]].
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* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]]
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== Refer other Terms for more Information. ==
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<p>
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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*[[Action Phase|Action (phase)]]
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*[[Baby Unicorn|Baby Unicorn (card)]]
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*[[Basic Unicorn|Basic Unicorn (card)]]
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*[[Beginning of Turn|Beginning of Turn (phase)]]
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*[[Cards]]
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*[[Choose|Choose (a card)]]
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*[[Continuous|Continuous (effect)]]
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*[[Deck]]
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*[[UU Game Terminology - Destroy|Destroy]]
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*[[Directly]]
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*[[Discard]]
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*[[Discard Pile]]
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*[[Downgrade|Downgrade (card)]]
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*[[Draw]]
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*[[Draw phase|Draw (phase)]]
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*[[UU Game Terminology - Effects|effect]]
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*[[End of Turn|End of Turn (phase)]]
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*[[UU Game Terminology - Enter|Enter]]
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*[[UU Game Terminology - Hand|Hand]]
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*[[Hand|Hand Limit]]
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*[[Impossible|Impossible Actions]]
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*[[Immunity]]
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*[[Instant|Instant (card)]]
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*[[Instant|Instant Pile]]
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*[[Magic_cards|Magic (card)]]
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*[[Magical Unicorn|Magical Unicorn (card)]]
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*[[Mandatory|Mandatory (effect)]]
  
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*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh]]
  
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*[[Nursery]]
  
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*[[Optional|Optional (effect)]]
  
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*[[Phase|Phase(s)]]
  
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*[[Play]]
  
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*[[Player]]
  
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*[[Pull]]
  
==Difference between UN-Neigh-able and UN-Play-able==
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*[[Replace]]
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*[[UU Game Terminology - Requirement|Requirement]]
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*[[UU Game Terminology - Sacrifice|Sacrificed]]
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*[[Search]]
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*[[Shuffle]]
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*[[UU Game Terminology - Stable|Stable]]
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*[[Steal]]
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*[[Target|Target(s)]]
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*[[Triggered|Triggered (effect)]]
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*[[Turn]]
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*[[Upgrade|Upgrade (card)]]
  
INSERT IGNORE REQUIREMENTS HERE ETC
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*[[Unicorn Cards|Unicorn (cards)]]
  
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*[[Ultimate Unicorn|Ultimate Unicorn (card)]]
  
== IMPOSSIBLE ACTIONS ==
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*[[Effects|(unless otherwise stated) (effect)]]
If you have a [[cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[play]] it. Sometimes, however, the [[UU Game Terminology - effects|effect]] of a [[cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[cards|card]] played by [[Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[Impossible|impossible actions]] include:
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</div>
* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]].
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* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]].
 
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]]
 

Revision as of 01:27, 12 February 2019

NEIGH Cards

UU-Base-082-02.pngUU-NSFW-008.pngUU-Drag-014-02.pngUU-Lgnd-032.pngUU-NSFW-009.pngUU-Lgnd-033.pngUU-Lgnd-034.pngUU-Rain-018.pngUU-ChCo-002.pngUU-ChCo-002b.png

Neigh cards are defined as a card that has the word neigh in the card title.

  • All Neigh cards contain the card effect text "Play this card when any playertries to play a card. Stop that player's card from coming into play and send it to the discard pile instead."
  • All Neigh cards are all instant cards and follow the same rules as other instant cards.
  • Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn.


Can I use a Neigh card to stop someone from triggering a Unicorn card's effect?
Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card. ~2018


Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed. The player cannot then choose to play another card. (~2018)


At what point can someone no longer play a neigh card to stop that play? You must give other players the opportunity to play an instant (neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has passed on playing an instant card, the card "resolves". (06/02/2019) Posted by munki114

INSERT IGNORE INSTANT PILE HERE

The definition or use of the terms of Neigh

  • "Neigh" expresses the intent of playing any card designated with the word neigh in the card title.
  • Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect.
  • Neigh cards stop cards from being played, they do not stop effects from cards already in a stable.


  • Neigh'd is a conditional label used to describe a card that has had a neigh card successfully played against it.
  • The neigh card and the neigh'd card have both been placed into the discard pile.


  • Neigh'ing is a conditional label used to describe the attempt to neigh a card until another neigh card is played or until the act of neighing is successful at which point the card is neigh'd.
  • You are said to be neighing anytime you play a neigh card, until a point you are successful or not.


  • Neigh-able is a conditional label used to describe a card that can have a neigh card played against it.
  • Any card played as a player's action during their action phase is neigh-able (unless otherwise stated).


  • Un-Neigh-able is a conditional label used to describe a card that cannot have a neigh card played against it.
  • A card is un-neigh-able if that card is already in a player's stable.
  • A card is un-neigh-able if that card it is brought directly into a player's Stable.

Difference between UN-Neigh-able and UN-Play-able

INSERT IGNORE REQUIREMENTS HERE ETC


IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

Refer other Terms for more Information.