Difference between revisions of "UU Game Terminology - Destroy"

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* Any other player refers to any single player, [excluding] you.
 
* Any other player refers to any single player, [excluding] you.
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* Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same [[Target]] for a destroy effect twice with the same destroy effect.
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* Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for [[UU Game Terminology - Requirement|Requirement]] fulfillment.
  
 
* The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Sacrifice|Sacrificed]]. (Send a card from YOUR [[Stable|STABLE]] to the [[Discard Pile]].)
 
* The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Sacrifice|Sacrificed]]. (Send a card from YOUR [[Stable|STABLE]] to the [[Discard Pile]].)
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* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]].
 
* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]].
  
* The required number of cards to be destroyed is determined simultaneously. You cannot choose the same [[Target]] for a destroy effect twice with the same destroy effect.
 
  
 
== IMMUNITY ==
 
== IMMUNITY ==

Revision as of 04:08, 16 April 2019

Send a card from any other player’s Stable to the discard pile.

  • Any other player refers to any single player, [excluding] you.
  • Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same Target for a destroy effect twice with the same destroy effect.
  • Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for Requirement fulfillment.


IMMUNITY

Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.

IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

  • DISCARD when you have no cards in your hand
  • SACRIFICE a card when you have no cards in your Stable
  • SACRIFICE a card that cannot be sacrificed

Refer other Terms for more Information.