Difference between revisions of "UU Game Terminology - Masquerade"

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(Specific Card Rules and Information)
(Specific Card Rules and Information)
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'''INTERACTION:''' [[Barbed Wire]]: Each time a [[Unicorn|Unicorn card]] [[Enter|enters]] or leaves your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Discard|DISCARD]] a card.
 
'''INTERACTION:''' [[Barbed Wire]]: Each time a [[Unicorn|Unicorn card]] [[Enter|enters]] or leaves your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Discard|DISCARD]] a card.
 
<BR>'''RESULT:''' ''A [[Unicorn]] entering a [[UU Game Terminology - Stable|Stable]] will simultaneously trigger [[Barbed Wire]] and become a "[[Masquerade|Masquerader]]". When a "[[Masquerade|Masquerader]]" leaves the [[UU Game Terminology - Stable|Stable]] it is not a [[Unicorn]] to trigger [[Barbed Wire]].'' '''(~2018)'''
 
<BR>'''RESULT:''' ''A [[Unicorn]] entering a [[UU Game Terminology - Stable|Stable]] will simultaneously trigger [[Barbed Wire]] and become a "[[Masquerade|Masquerader]]". When a "[[Masquerade|Masquerader]]" leaves the [[UU Game Terminology - Stable|Stable]] it is not a [[Unicorn]] to trigger [[Barbed Wire]].'' '''(~2018)'''
 
'''INTERACTION:''' [[Rainbow Mane]]: This card can only [[Enter|enter]] a [[UU Game Terminology - Stable|Stable]] if there is a [[Basic Unicorn|Basic Unicorn card]] in that [[UU Game Terminology - Stable|Stable]]. If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], you may bring a [[Basic Unicorn|Basic Unicorn card]] from your hand directly into your [[UU Game Terminology - Stable|Stable]].
 
<BR>'''RESULT:''' ''[[Rainbow Mane]] must be in your [[UU Game Terminology - Stable|Stable]] prior to the [[Masquerade]] card, you can still use the card effect to bring Basic unicorn cards from your hand into your [[UU Game Terminology - Stable|Stable]].'' '''(02/06/19)'''
 
  
 
'''INTERACTION:''' [[Nymphicorn]]: If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], each player that does not have a [[Magical Unicorn]] card in their [[UU Game Terminology - Stable|Stable]] must [[UU Game Terminology - Discard|DISCARD]] a card.
 
'''INTERACTION:''' [[Nymphicorn]]: If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], each player that does not have a [[Magical Unicorn]] card in their [[UU Game Terminology - Stable|Stable]] must [[UU Game Terminology - Discard|DISCARD]] a card.

Revision as of 21:15, 6 July 2019

UU-cardtypebannerMASQUERADE.png

  • the wearing of disguise. "dressing up, role playing, and masquerade"

Currently there are 3 cards defined as "Masquerade" cards, All cards contain the effect text;

"All of your Unicorns are considered "Masquerader". Cards that affect Unicorn cards do not affect your "Masquerader"."

Gameplay Concepts

There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.

PANDAMONIUM

Main Information Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.

OTTER DEVASTATION

Main Information Original Text: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.

CATASTROPHE

Main Information Original Text: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.

UU-Base-075-02.pngUU-ChCo-032.pngUU-ChCo-031.png

Specific Card Rules and Information

You cannot win the game if a Masquerade card is in your Stable. (~2018)

If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this. (~2018)

A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards. (~2018)

Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same. (~2018)


INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. The Masquerade card prevents Unicorn Lasso from returning the Unicorn card. (~2018)

INTERACTION: Tiny Stable: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Tiny Stable and become a "Masquerader". (~2018)

INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire. (~2018)

INTERACTION: Nymphicorn: If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
RESULT: A Magical Unicorn card must be in the Stable or the Player will still have to Discard a card. A Masquerade card will not prevent this effect. (~2018)

Gameplay Terminology.