Difference between revisions of "UU Game Terminology - Phase"

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(Gameplay Terminology.)
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'''Effects may cause phases to be skipped during a turn.''' ''It is possible that the same phase can be skipped multiple times due to multiple effects in the turn.'' '''(4/3/2019) Reddit @SOmeOneSP3C1AL'''
 
'''Effects may cause phases to be skipped during a turn.''' ''It is possible that the same phase can be skipped multiple times due to multiple effects in the turn.'' '''(4/3/2019) Reddit @SOmeOneSP3C1AL'''
  
== Gameplay Terminology. ==
+
=='''Gameplay Terminology'''==
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
----
 
----
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**[[Action Phase|Phase 3:Action]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
 
*[[Immunity]]
 
 
----
 
----
 
*[[Cards]]
 
*[[Cards]]
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*Game: [[Deck]]
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Discard Pile]]
 +
*Game: [[Impossible|Impossible Actions]]
 +
*Game: [[Immunity]]
 +
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Nursery]]
 +
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
----
 
*[[Choose|Choose]] (a card)
 
*[[Choose|Choose]] (a card)
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----
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
*[[UU Game Terminology - Effects|effect]]
**Effect: [[Directly]] (into stable)
+
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
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**Effect: [[Search]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
**Effect: [[Shuffle]]
----
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
 
----
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Seven Sacker]]
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*Defined as:[[Simultaneously]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 +
*Defined as:[[Winning|Win Condition]]

Revision as of 04:16, 26 November 2019

BOT CARD.pngDRAW CARD.pngACTION CARD.pngEOT CARD.png

UU-Wiki-Phases-Banner.png


Linear Progression of Phases

  • Puppicorn effect triggers outside of a phase.
  Game status check - win condition
  • Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
  All effects have been resolved.
  Game status check - win condition or continue to the next phase.
  DRAW any "extra" card effects resolved. Continue to next phase.
  All effects have been resolved.
  Game status check - win condition or continue to the next phase.
  All effects have been resolved.
  Hand limit effect resolved.
  Game status check - win condition or continue to the next player's turn.

(09/17/2019) Reddit @ShadeParliament


Effects may cause phases to be skipped during a turn. It is possible that the same phase can be skipped multiple times due to multiple effects in the turn. (4/3/2019) Reddit @SOmeOneSP3C1AL

Gameplay Terminology