Difference between revisions of "UU - Change of Luck"
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*'''The 2nd print changes how this can be played OR the effect(s) caused during gameplay from the original text release.''' | *'''The 2nd print changes how this can be played OR the effect(s) caused during gameplay from the original text release.''' | ||
**'''Original Text''' ''card can be played with no cards in hand, then draw two effect, discard them effect and take another turn effect.'' | **'''Original Text''' ''card can be played with no cards in hand, then draw two effect, discard them effect and take another turn effect.'' | ||
− | **'''Second Print''' ''card has a requirement. If you can't perform the first action listed on a card, which is a [[UU Game Terminology - Requirement|requirement]] you cannot [[UU Game Terminology - Play|play]] the card.'' | + | **'''Second Print/2nd Edition''' ''card has a requirement. If you can't perform the first action listed on a card, which is a [[UU Game Terminology - Requirement|requirement]] you cannot [[UU Game Terminology - Play|play]] the card.'' |
*'''The effect "take another turn", the turn is taken after all phases of the current turn are completed.''' ''This additional turn is another normal player turn, just taken after the other in a row.'' | *'''The effect "take another turn", the turn is taken after all phases of the current turn are completed.''' ''This additional turn is another normal player turn, just taken after the other in a row.'' | ||
+ | *'''The "AND" is used for more a permissive "do these things in any order".''' | ||
=='''The infinite/finite turn combo'''== | =='''The infinite/finite turn combo'''== | ||
− | </br>In early 2018 the '''"Change of luck + Magical Flying Unicorn"''' combination came into discussion with many different variants with those two cards at its core with '''Double Dutch'''. | + | </br>In early 2018 the '''"[[UU - Change of Luck|Change of luck]] + [[UU - Magical Flying Unicorn|Magical Flying Unicorn]]"''' combination came into discussion with many different variants with those two cards at its core with '''[[UU - Double Dutch|Double Dutch]]'''. |
− | *''' | + | *'''[[UU - Change of Luck|Change of luck]] was quickly ruled upon to convey the legitimacy of the gameplay. (February 2018)''' |
**The Orignal text as written has no requirement preventing the card from being played or any text that prevented the resolution of any of the card text, simply you ''drew two cards, discarded 3 (or less) cards, and took another turn''. | **The Orignal text as written has no requirement preventing the card from being played or any text that prevented the resolution of any of the card text, simply you ''drew two cards, discarded 3 (or less) cards, and took another turn''. | ||
− | * | + | *'''July 2018''' The second print text released restricted the effectiveness of the combo by imposing the ''draw two cards'' '''AND''' ''discard 3 cards'' to '''then''' ''take another turn''. |
+ | **[[UU - Change of Luck|Change of luck]] is prevented from being played if you do not have 3 cards in your hand when you would announce it played, also upon resolution if you no longer had 3 cards to discard then the requirement is unfulfilled so you would '''not''' get the ''take another turn'' benefit. | ||
''The first confirmed use in a game was in February 2019 by Jose Luis Esquivel.'' | ''The first confirmed use in a game was in February 2019 by Jose Luis Esquivel.'' | ||
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'''Components.''' | '''Components.''' | ||
− | * Beginning of turn card effect that can ''sacrifice a unicorn card'' usually '''Glitter Bomb''' | + | * Beginning of turn card effect that can ''sacrifice a unicorn card'' usually '''[[UU - Glitter Bomb|Glitter Bomb]]'''. |
− | * '''Double Dutch''' in stable. | + | * '''[[UU - Double Dutch|Double Dutch]]''' in stable. |
− | * '''Change of Luck''' in hand. | + | * '''[[UU - Change of Luck|Change of luck]]''' in hand. |
− | * '''Magical Flying | + | * '''[[UU - Magical Flying Unicorn|Magical Flying Unicorn]]''' in hand. |
'''Gameplay;''' | '''Gameplay;''' | ||
− | * Beginning of turn phase: sacrifice '''Magical Flying | + | * Beginning of turn phase: sacrifice '''[[UU - Magical Flying Unicorn|Magical Flying Unicorn]]''' (returns to hand) to effect ''[[UU - Glitter Bomb|Glitter Bomb]]''. |
* Draw phase: Draw a card. | * Draw phase: Draw a card. | ||
− | * Action phase: (Double | + | * Action phase: ([[UU - Double Dutch|Double Dutch]] lets you play two cards) play '''[[UU - Change of Luck|Change of luck]]''', play '''[[UU - Magical Flying Unicorn|Magical Flying Unicorn]]''' (returning [[UU - Change of Luck|Change of luck]] to hand). |
* End of turn phase: Discard down to 7 cards in hand. | * End of turn phase: Discard down to 7 cards in hand. | ||
− | * Start the extra turn gained from '''Change of luck'''. | + | * Start the extra turn gained from '''[[UU - Change of Luck|Change of luck]]'''. |
* Repeat. | * Repeat. | ||
− | Additions; | + | Additions; |
− | *'''Yay | + | *'''[[UU - Sadistic Ritual|Sadistic Ritual]]'''- Beginning of turn phase sacrifice that draws more cards. |
− | *'''Parallel Universicorn'' prevents discard loss by drawing cards instead. | + | *'''[[UU - Yay|Yay]]'''- card is highly valuable to prevent interruptions to the combination. |
+ | *'''[[UU - Parallel Universicorn|Parallel Universicorn]]'''- prevents discard loss by drawing cards instead, this overcomes the new text discard requirement.''(released March 2019)'' | ||
+ | *'''[[UU - Caffeine Overload|Caffeine Overload]]'''- Beginning of turn phase sacrifice that draws more cards. ''(Released November 2019)'' | ||
'''This combo will allow a player to draw cards until they have a hand limit of cards they think they can win with after they stop the combo.''' | '''This combo will allow a player to draw cards until they have a hand limit of cards they think they can win with after they stop the combo.''' |
Latest revision as of 01:29, 28 August 2022
Card Texts
- Second Print / 2nd Edition: DRAW 2 cards and DISCARD 3 cards, then take another turn.
- Original Text: DRAW two cards, DISCARD three cards, then take another turn.
Card Releases
- December 2017 - Original Base (2017 Kickstarter) Quantity of card: 1
- January 2018 - Gamestop.com Base Quantity of card: 1
- July 2018 - Original Base (Second Print) Quantity of card: 1
- July 2018 - Gamestop.com Base (Second Print) Quantity of card: 1
- November 2019 - 2nd Edition Base Quantity of card: 2
- April 2020 - Travel Deck (PnP) Quantity of card: 1
- August 2020 - Travel Deck (86 cards) Quantity of card: 1
Specific Card Rules and Information
- The 2nd print changes how this can be played OR the effect(s) caused during gameplay from the original text release.
- Original Text card can be played with no cards in hand, then draw two effect, discard them effect and take another turn effect.
- Second Print/2nd Edition card has a requirement. If you can't perform the first action listed on a card, which is a requirement you cannot play the card.
- The effect "take another turn", the turn is taken after all phases of the current turn are completed. This additional turn is another normal player turn, just taken after the other in a row.
- The "AND" is used for more a permissive "do these things in any order".
The infinite/finite turn combo
In early 2018 the "Change of luck + Magical Flying Unicorn" combination came into discussion with many different variants with those two cards at its core with Double Dutch.
- Change of luck was quickly ruled upon to convey the legitimacy of the gameplay. (February 2018)
- The Orignal text as written has no requirement preventing the card from being played or any text that prevented the resolution of any of the card text, simply you drew two cards, discarded 3 (or less) cards, and took another turn.
- July 2018 The second print text released restricted the effectiveness of the combo by imposing the draw two cards AND discard 3 cards to then take another turn.
- Change of luck is prevented from being played if you do not have 3 cards in your hand when you would announce it played, also upon resolution if you no longer had 3 cards to discard then the requirement is unfulfilled so you would not get the take another turn benefit.
The first confirmed use in a game was in February 2019 by Jose Luis Esquivel.
Components.
- Beginning of turn card effect that can sacrifice a unicorn card usually Glitter Bomb.
- Double Dutch in stable.
- Change of luck in hand.
- Magical Flying Unicorn in hand.
Gameplay;
- Beginning of turn phase: sacrifice Magical Flying Unicorn (returns to hand) to effect Glitter Bomb.
- Draw phase: Draw a card.
- Action phase: (Double Dutch lets you play two cards) play Change of luck, play Magical Flying Unicorn (returning Change of luck to hand).
- End of turn phase: Discard down to 7 cards in hand.
- Start the extra turn gained from Change of luck.
- Repeat.
Additions;
- Sadistic Ritual- Beginning of turn phase sacrifice that draws more cards.
- Yay- card is highly valuable to prevent interruptions to the combination.
- Parallel Universicorn- prevents discard loss by drawing cards instead, this overcomes the new text discard requirement.(released March 2019)
- Caffeine Overload- Beginning of turn phase sacrifice that draws more cards. (Released November 2019)
This combo will allow a player to draw cards until they have a hand limit of cards they think they can win with after they stop the combo. This combo will not win you the game, you still need to have the required unicorns in the stable to win. Drawing as many cards as you like is not a winning condition. Drawing cards diminishes the draw deck, when empty the game ends; a player would need to stop the combo to win prior to the draw deck being depleted.
Authenticity Notes
- There are known Counterfeit versions of this card