Difference between revisions of "CS Game Terminology - Deal DMG"
From Unstable Games Wiki
Line 10: | Line 10: | ||
|- | |- | ||
|[[File:CS-RedGem.png|20px]] | |[[File:CS-RedGem.png|20px]] | ||
− | |3 | + | |'''3''' |
|- | |- | ||
|[[File:CS-RedGem.png|20px]][[File:CS-RedGem.png|20px]] | |[[File:CS-RedGem.png|20px]][[File:CS-RedGem.png|20px]] | ||
− | |5 | + | |'''5''' |
|- | |- | ||
|[[File:CS-RedGem.png|20px]][[File:CS-RedGem.png|20px]][[File:CS-RedGem.png|20px]] | |[[File:CS-RedGem.png|20px]][[File:CS-RedGem.png|20px]][[File:CS-RedGem.png|20px]] | ||
− | |6 | + | |'''6''' |
|} | |} | ||
| style="padding: 10px"|Some Attack Spell card effects let you spend a scaling number of Resources to deal an increasing amount of DMG. For example, if an Attack Spell card states, “Spend up to 3 Red Gems to deal 3/5/6 DMG to an enemy in range,” you may spend up to 3 Red Gems to deal up to 6 DMG. | | style="padding: 10px"|Some Attack Spell card effects let you spend a scaling number of Resources to deal an increasing amount of DMG. For example, if an Attack Spell card states, “Spend up to 3 Red Gems to deal 3/5/6 DMG to an enemy in range,” you may spend up to 3 Red Gems to deal up to 6 DMG. |
Revision as of 08:51, 7 February 2023
To Deal DMG you need to use an attack from either an Attack spell or the Shadow form of some Player characters.
You need to be in range of the enemy player you are targetting.
Gameplay Terminology
- Cards
- Card type: Attack Spell
- Card type: Companion
- Card type: Conversion Spell
- Card type: Counterspell
- Card type: Resource
- Game
- Game: Deck
- Game: Discard Pile
- Game: Meeple
- Game: Player Board
- Game: Resources
- Game: Shadow Form
- Game: Spell Book