Difference between revisions of "UU - Double Dutch"
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=='''Specific Card Rules and Information'''== | =='''Specific Card Rules and Information'''== | ||
{{Template:No requirement}} | {{Template:No requirement}} | ||
− | *'''The [[UU Game Terminology - Cards|card]] [[UU Game Terminology - Effects|effect]] gives you the choice to "[[UU Game Terminology - Play|Play]] 2 [[UU Game Terminology - Cards|Cards]]" during the [[UU Game Terminology - Action Phase|Action Phase]], You can either [[UU Game Terminology - Play|play]] 1 or 2 cards; OR [[UU Game Terminology - Draw|draw]] one card as the [[UU Game Terminology - Action Phase|action]].''' ''There is no other combination | + | *'''The [[UU Game Terminology - Cards|card]] [[UU Game Terminology - Effects|effect]] gives you the choice to "[[UU Game Terminology - Play|Play]] 2 [[UU Game Terminology - Cards|Cards]]" during the [[UU Game Terminology - Action Phase|Action Phase]], You can either [[UU Game Terminology - Play|play]] 1 or 2 cards; OR [[UU Game Terminology - Draw|draw]] one card as the [[UU Game Terminology - Action Phase|action]].''' ''There is no other combination choice.'' |
*'''The cards effect is continuous, it is not a triggered effect (decision) during the beginning of turn phase.''' ''The option to play 2 cards that turn can be decided in the action phase.'' | *'''The cards effect is continuous, it is not a triggered effect (decision) during the beginning of turn phase.''' ''The option to play 2 cards that turn can be decided in the action phase.'' | ||
*'''If the action phase of the turn is skipped the card provides no benefit.''' ''There is no action phase to play anything.'' | *'''If the action phase of the turn is skipped the card provides no benefit.''' ''There is no action phase to play anything.'' | ||
− | *'''Double Dutch has no card text effect that gives immunity to the cards being played from being neigh'd.''' ''If | + | *'''Double Dutch has no card text effect that gives immunity to the cards being played from being neigh'd.''' ''If a card is played it is a valid target to be neigh'd (unless otherwise stated).'' |
== '''Authenticity Notes''' == | == '''Authenticity Notes''' == |
Revision as of 08:19, 8 September 2023
Card Texts
- Second Print / 2nd Edition: If this card is in your Stable at the beginning of your turn, you may play 2 cards during your Action phase.
- Original Text: If this card is in your Stable at the beginning of your turn, you may play two cards during your turn instead of one.
Card Releases
- December 2017 - Original Base (2017 Kickstarter) Quantity of card: 1
- January 2018 - Gamestop.com Base Quantity of card: 1
- July 2018 - Original Base (Second Print) Quantity of card: 1
- July 2018 - Gamestop.com Base (Second Print) Quantity of card: 1
- November 2019 - 2nd Edition Base Quantity of card: 1
- April 2020 - Travel Deck (PnP) Quantity of card: 1
- August 2020 - Travel Deck (86 cards) Quantity of card: 1
- October 2021 - Travel Deck (56 cards) Quantity of card: 1
Specific Card Rules and Information
- This card has no requirement effect text that prevents playing the card.
- The card effect gives you the choice to "Play 2 Cards" during the Action Phase, You can either play 1 or 2 cards; OR draw one card as the action. There is no other combination choice.
- The cards effect is continuous, it is not a triggered effect (decision) during the beginning of turn phase. The option to play 2 cards that turn can be decided in the action phase.
- If the action phase of the turn is skipped the card provides no benefit. There is no action phase to play anything.
- Double Dutch has no card text effect that gives immunity to the cards being played from being neigh'd. If a card is played it is a valid target to be neigh'd (unless otherwise stated).
Authenticity Notes
- There are known Counterfeit versions of this card