Difference between revisions of "LU Game Terminology - Cards"
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** [[LU - Basic Animal Card|Basic Animal Cards]] are Animals. They don’t have any effects, but they might have a special place in your heart. | ** [[LU - Basic Animal Card|Basic Animal Cards]] are Animals. They don’t have any effects, but they might have a special place in your heart. | ||
** [[LU - Magical Animal Card|Magical Animal Cards]] are Animals that have effects. Some have triggered effects, while others have continuous effects. | ** [[LU - Magical Animal Card|Magical Animal Cards]] are Animals that have effects. Some have triggered effects, while others have continuous effects. | ||
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*Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct [[LU Game Terminology - Effects|effects]] target a card individually or as part of a group. Indirect [[LU Game Terminology - Effects|effects]] require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | *Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct [[LU Game Terminology - Effects|effects]] target a card individually or as part of a group. Indirect [[LU Game Terminology - Effects|effects]] require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | ||
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* All cards are by definition a singular "Card". Effects are NOT cards. | * All cards are by definition a singular "Card". Effects are NOT cards. | ||
− | * Cards designated as [[LU - Baby Animal Card|Baby Animal Card]], [[LU - Basic Animal Card|Basic Animal Card]], [[LU - Magical Animal Card|Magical | + | * Cards designated as [[LU - Baby Animal Card|Baby Animal Card]], [[LU - Basic Animal Card|Basic Animal Card]], and [[LU - Magical Animal Card|Magical Animal Card]] All count as a [[LU - Animal Card|Animal]] when in a Field unless otherwise stated. |
* When a card is resolved The player may choose any Field to place a [[LU - Animal Card|Animal]], Upgrade or Downgrade CARD. | * When a card is resolved The player may choose any Field to place a [[LU - Animal Card|Animal]], Upgrade or Downgrade CARD. |
Latest revision as of 20:17, 17 March 2020
Cards
There are 5 types of cards in the game.
- Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn.
- Upgrade cards grant positive effects. You can play an Upgrade card in any player’s Field. An Upgrade card in your Field affects only your Field (unless otherwise stated).
- Downgrade cards impose negative effects. You can play a Downgrade card in any player’s Field. A Downgrade card in your Field affects only your Field (unless otherwise stated).
- Magic cards have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded.
- Animal Cards You can play a Animal card in any player’s Field. There are 4 sub-types of Animal cards:
- Baby Animal Cards are Animals that only enter a Field from the Nursery. They are never added to the deck, a player’s hand, or the discard pile.
- Basic Animal Cards are Animals. They don’t have any effects, but they might have a special place in your heart.
- Magical Animal Cards are Animals that have effects. Some have triggered effects, while others have continuous effects.
- Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
- "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
- If you Bring a card directly into your Field," you do not "play" that card. This means that any card that is brought directly into your Field cannot be stopped.
- Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
- All cards are by definition a singular "Card". Effects are NOT cards.
- Cards designated as Baby Animal Card, Basic Animal Card, and Magical Animal Card All count as a Animal when in a Field unless otherwise stated.
- When a card is resolved The player may choose any Field to place a Animal, Upgrade or Downgrade CARD.
- An Instant card is played targeting another card, they do not target players.
- When a Magic card resolves The player resolves all effects listed in order on the CARD.
Gameplay Terminology
- Cards
- Card type:Downgrade
- Card type:Instant
- Card type:Magic
- Card type:Upgrade
- Card type:Animal
- Animal card type:Baby
- Animal card type:Basic
- Animal card type:Magical
- Animal card type:Alpaca (card)
- Animal card type:Goat (card)
- Animal card type:Llama (card)
- Animal card type:Ram (card)
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Bring (into field)
- Effect: Enter (a field)
- Effect: Leave (a field)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition