LU Game Terminology - Steal
From Unstable Games Wiki
Move a card from any other player’s Field into your Field.
- The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay.
- During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect.
- A STOLEN card is only returned to the Field it was stolen from ,if it is still in a Field when required to return it.
- A card that is stolen leaves it's original Field to Enter another Field. When returned it leaves that Field also.
Entering and Leaving Your Field
Each time you play, STEAL, or bring a Animal into your Field, it counts as "entering your Field." Any time a Animal card is sacrificed, destroyed, or stolen, it counts as "leaving your Field."
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
Gameplay Terminology
- Cards
- Card type:Downgrade
- Card type:Instant
- Card type:Magic
- Card type:Upgrade
- Card type:Animal
- Animal card type:Baby
- Animal card type:Basic
- Animal card type:Magical
- Animal card type:Alpaca (card)
- Animal card type:Goat (card)
- Animal card type:Llama (card)
- Animal card type:Ram (card)
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Bring (into field)
- Effect: Enter (a field)
- Effect: Leave (a field)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition