LU Game Terminology - Enter
From Unstable Games Wiki
Any Magical Unicorn that has effects triggered when it enters a Field will have those effects triggered every time it enters any player's Field. If it is temporarily moved to another Field, when the Magical Unicorn moves back into the original player's Field, those effects are triggered again for that player.
- When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a Field for this effect to trigger, this is NOT a Requirement that prevents the action to Play the card.
- If a card has "Entered" a Field it is now a card in the Field. Any card in your Field can be sacrificed, including the card that just entered.
Entering and Leaving Your Field
Each time you play, STEAL, or bring a Unicorn into your Field, it counts as "entering your Field." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Field."
Gameplay Terminology
- Cards
- Card type:Downgrade
- Card type:Instant
- Card type:Magic
- Card type:Upgrade
- Card type:Animal
- Animal card type:Baby
- Animal card type:Basic
- Animal card type:Magical
- Animal card type:Alpaca (card)
- Animal card type:Goat (card)
- Animal card type:Llama (card)
- Animal card type:Ram (card)
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Bring (into field)
- Effect: Enter (a field)
- Effect: Leave (a field)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition