UU - Gameplay Structure

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Revision as of 09:38, 17 July 2023 by WyvernWrath (talk | contribs) (Created page with "==''How to play''== *Flare Gun would be played prior to a player starting their turn. ''(Does not occur in a phase)'' *Puppicorn effect...")
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How to play

  • Flare Gun would be played prior to a player starting their turn. (Does not occur in a phase)
  • Puppicorn effect triggers outside of a phase, if in a player's stable. (Does not occur in a phase)

If the Phase 1:Beginning of Turn Phase is skipped by a continuous mandatory effect the proceed to the Draw Phase.

  Game status check - win condition or continue to the Beginning of turn phase.
  • Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.

All effects are triggered simultaneously;

  • All mandatory effect targets are assigned.
  • All optional effect targets are assigned.
  • All effects are resolved. Any effect that would immediately skip to your End of Turn phase will not prevent any other effect.

No other effects that state "If this card is in your Stable at the beginning of your turn," will trigger. These cards were NOT in your stable at the beginning of your turn.

  Game status check - win condition or continue to the next phase.



DRAW any "extra" card effects resolved.

  All effects have been resolved.
  Game status check - win condition or continue to the next phase.



  All effects have been resolved.
  Game status check - win condition or continue to the next phase.


  All effects have been resolved.
  Hand limit effect resolved.
  Game status check - win condition or continue to the next player's turn.