UU - Gameplay Structure

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Revision as of 10:03, 17 July 2023 by WyvernWrath (talk | contribs)

How to play

  • Flare Gun would be played prior to a player starting their turn. (Does not occur in a phase)
  • Puppicorn effect triggers outside of a phase, if in a player's stable. (Does not occur in a phase)
  Game status check - win condition or continue to the Beginning of turn phase, 
  Unless that phase is skipped by an active continuous mandatory effect then proceed to the next unskipped 
  phase.


  • Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.

All effects are triggered simultaneously;

  • All mandatory effect targets are assigned, then optional effect targets are assigned. No target can be targeted more than once.
  • All effects are resolved. Any effect that would immediately skip to your End of Turn phase will not prevent any other effect from resolving.

Due to effect resolution cards may;

  • Trigger an enter effect.
  • Trigger a continuous mandatory effect.
  • Trigger a replacement effect.
  • Return a card to a player's hand.
  • Destroy a card and place it into the discard pile.
  • Sacrifice a card and place it into the discard pile.
  • Allow 'extra' cards drawn in the Draw Phase. Any card draw text stating 'extra' the card is drawn in the Draw phase.

No other effects that state "If this card is in your Stable at the beginning of your turn," will trigger. These cards were NOT in the stable at the beginning of your turn.

  Game status check - win condition or continue to the next phase, 
  Unless that phase is skipped by an active continuous mandatory effect then proceed to the next unskipped 
  phase.


  • DRAW any "extra" card effects resolved.
  All effects have been resolved.
  
  Game status check - win condition or continue to the next phase.
  Unless that phase is skipped by an active continuous mandatory effect then proceed to the next unskipped 
  phase.



  All effects have been resolved.
  Game status check - win condition or continue to the next phase.


  All effects have been resolved.
  Hand limit effect resolved.
  Game status check - win condition or continue to the next player's turn.