Difference between revisions of "UU - Gameplay Structure"

From Unstable Games Wiki
(Phase 3:Action - Play a card from your hand or DRAW an additional card from the deck.)
 
(21 intermediate revisions by the same user not shown)
Line 1: Line 1:
=='''Prior to a turn or Phase.''' ''(Do not occur in a phase)''==
+
==All players have the responsibility for correct gameplay==
*[[UU - Flare Gun|Flare Gun]] would be played prior to a player starting their turn.
+
'''Any player may query any effect and resolution that could be wrong.'''
*[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase, if in a player's stable.
+
This includes things that are targeted when they could not, or things that were missed doing altogether.
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Beginning of turn phase.'''  
+
'''This doesn't allow for fixing "I don't like how that turned out" mistakes, if played correctly then it is a valid play (no take backs).''' ''*Flexibility within the game group if a player is allowed a take back.''
 +
 
 +
 
 +
<span style="color:orange">'''Choosing Targets for Effects'''</span>
 +
<br>There are two play styles for player targeting that you can use when playing Unstable Unicorn:
 +
* '''Option 1 (easy): '''When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a Neigh card.
 +
* '''Option 2 (advanced): '''When you play a card with an effect, players have to choose if they want to use a Neigh card before you select targets.
 +
 
 +
Both options are viable for gameplay, so you can select your house rules for consistency within the game.
 +
 
 +
*'''Option 1 (easy); only the requirement target is declared not targets after a conditional outcome.''' ''When a Upgrade, downgrade, or unicorn card is announced only the stable it would be entering is declared. A played magic card would target a specific card, stable or player.''
 +
*'''Option 2 (Advanced); No information is declared on announcement''' ''If a player does declare a target they cannot change targets on resolution. There is no argument to be made that they were bluffing, or ability to say whatever they want (Unless determined it's an invalid target statement).''
 +
 
 +
'''One of these options MUST be chosen by the game group prior to game start, default is option 2.'''
 +
 
 +
----
 +
'''[[UU Game Terminology - Beginning of Turn Phase|Prior to the Beginning of turn Phase.]]''' ''(Does not occur in a phase)''
 +
 
 +
*[[UU - Flare Gun|Flare Gun]] is played when a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] begins.
 +
*[[Info UU Second Print|Second Print]] [[UU - Puppicorn|Puppicorn]] effect is triggered when a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] begins.
 +
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the [[UU Game Terminology - Beginning of Turn Phase|Beginning of turn phase]].'''  
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
  
=='''[[UU Game Terminology - Beginning of Turn Phase|Phase 1:Beginning of Turn]] - Cards in your Stable that states''', ''"If this card is in your Stable at the beginning of your turn,"'' '''trigger now.'''==
+
 
 +
{| class="wikitable" style="width: 95%;"
 +
!colspan="2" style="text-align:left;" style="width: 20%"|[[File:BOT CARD.png|link=UU Game Terminology - Beginning_of_Turn Phase|150px]]
 +
|'''[[UU Game Terminology - Beginning of Turn Phase|Phase 1:Beginning of Turn]] - [[UU Game Terminology - Cards|Cards]] in your [[UU Game Terminology - Stable|stable]] that states''', ''"If this [[UU Game Terminology - Cards|card]] is in your [[UU Game Terminology - Stable|stable]] at the [[UU Game Terminology - Beginning of Turn Phase|Beginning of turn]],"'' '''trigger now.'''
 +
|}
 +
 
  
 
'''Mandatory effects MUST be triggered.'''
 
'''Mandatory effects MUST be triggered.'''
 
   
 
   
 
'''Optional effects MAY be triggered, but must be chosen to do so now.'''
 
'''Optional effects MAY be triggered, but must be chosen to do so now.'''
 +
''(Continuous optional effects May be chosen do so during the appropriate phase).''
  
 
*All effects trigger '''simultaneously''';  
 
*All effects trigger '''simultaneously''';  
 
* '''All mandatory effect targets are assigned, then optional effect targets are assigned.'''  
 
* '''All mandatory effect targets are assigned, then optional effect targets are assigned.'''  
 
**''No target can be targeted more than once''.
 
**''No target can be targeted more than once''.
*If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this turn.
+
*If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this [[UU Game Terminology - Turn|turn]].
 
*''The order effects are resolved will not change the outcome.''
 
*''The order effects are resolved will not change the outcome.''
 
*''Any effect that would immediately skip to your [[UU Game Terminology - End of Turn Phase|End of Turn phase]] will not prevent any other effect from resolving.
 
*''Any effect that would immediately skip to your [[UU Game Terminology - End of Turn Phase|End of Turn phase]] will not prevent any other effect from resolving.
*'''No other effects that state "If this card is in your Stable at the beginning of your turn," will trigger.''' ''These cards were'' '''NOT''' ''in the stable at the beginning of your turn.''
+
*'''If any new cards enter the stable during phase, effects that state "If this [[UU Game Terminology - Cards|card]] is in your [[UU Game Terminology - Stable|stable]] at the [[UU Game Terminology - Beginning of Turn Phase|Beginning of turn]]," will not trigger.''' ''These [[UU Game Terminology - Cards|Cards]] were'' '''NOT''' ''in the [[UU Game Terminology - Stable|stable]] at the [[UU Game Terminology - Beginning of Turn Phase|Beginning of turn]].''
  
 
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Draw phase.'''  
 
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Draw phase.'''  
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
  
'''Beginning of turn phase may cause effects due to the resolution of effects or cards played, these each creates a CHAIN and links in that chain are resolved simultaneously;'''
+
'''[[UU Game Terminology - Beginning of Turn Phase|Beginning of turn phase]] may cause effects due to the resolution of effects or [[UU Game Terminology - Cards|Cards]] played, these each creates a CHAIN and links in that chain are resolved simultaneously;'''
 
* Trigger an enter effect.
 
* Trigger an enter effect.
 
* Trigger a continuous mandatory effect.
 
* Trigger a continuous mandatory effect.
 
* Trigger a replacement effect.
 
* Trigger a replacement effect.
* Trigger a discard pile search; ''A Bring effect may return a card from the discard pile to stable.''
+
* Trigger a discard pile search; ''A Bring effect may return a [[UU Game Terminology - Cards|card]] from the discard pile to [[UU Game Terminology - Stable|stable]].''
*Trigger a Deck search; ''A targeted card type must be selected if able. A player cannot choose to NOT find something if a valid target is available. A searched card must be revealed to all players if brought into a player's hand.''
+
*Trigger a Deck search; ''A targeted [[UU Game Terminology - Cards|card]] type must be selected if able. A [[UU Game Terminology - Player|player]] cannot choose to NOT find something if a valid target is available. A searched [[UU Game Terminology - Cards|card]] must be revealed to all [[UU Game Terminology - Player|players]] if brought into a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Hand|hand]].''
* Return a card to a player's hand.
+
* Return or Add a [[UU Game Terminology - Cards|card]] to a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Hand|hand]].
* A player may have to Discard a card from their hand.
+
* A [[UU Game Terminology - Player|player]] may have to Discard a [[UU Game Terminology - Cards|card]] from their [[UU Game Terminology - Hand|hand]].
* Destroy a card and place it into the discard pile.
+
* Destroy a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
* Sacrifice a card and place it into the discard pile.
+
* Sacrifice a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
* Skip phases of the current turn. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
+
* Skip phases of the current [[UU Game Terminology - Turn|turn]]. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
* Allow extra cards drawn in the Draw Phase. ''Any card text stating to draw 'extra', the card is drawn in the Draw phase (not now).''
+
* Allow extra [[UU Game Terminology - Cards|Cards]] drawn in the Draw Phase. ''Any [[UU Game Terminology - Cards|card]] text stating to draw 'extra', the [[UU Game Terminology - Cards|card]] is drawn in the Draw phase (not now), If the Draw Phase is skipped these extra [[UU Game Terminology - Cards|cards]] will not be drawn.''
 +
 
 +
 
 +
{| class="wikitable" style="width: 95%;"
 +
!colspan="2" style="text-align:left;" |[[File:DRAW CARD.png|link=UU Game Terminology - Draw_phase|150px]]
 +
|'''[[UU Game Terminology - Draw phase|Phase 2:Draw]] - DRAW 1 [[UU Game Terminology - Cards|card]] from the deck.'''
 +
|}
  
==[[UU Game Terminology - Draw phase|Phase 2:Draw]] - DRAW 1 card from the deck.==
 
  
* DRAW any "extra" card effects resolved.
+
* DRAW any "extra" [[UU Game Terminology - Cards|card]] effects resolved.
**Cards are drawn from the Deck.
+
**[[UU Game Terminology - Cards|Cards]] are drawn from the Deck.
 
    
 
    
 
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Action phase.  
 
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Action phase.  
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
 +
'''Draw Phase effects may cause effects due to the resolution of effects or [[UU Game Terminology - Cards|Cards]] played;'''
 +
* Trigger a continuous mandatory effect.
 +
* A [[UU Game Terminology - Player|player]] may have to Draw a [[UU Game Terminology - Cards|card]] to their [[UU Game Terminology - Hand|hand]].
 +
* A [[UU Game Terminology - Player|player]] may have to Discard a [[UU Game Terminology - Cards|card]] from their [[UU Game Terminology - Hand|hand]].
  
 +
{| class="wikitable" style="width: 95%;"
 +
!colspan="2" style="text-align:left;" style="width: 20%" |[[File:ACTION CARD.png|link=UU Game Terminology - Action_Phase|150px]]
 +
|'''[[UU Game Terminology - Action Phase|Phase 3:Action]] - [[UU Game Terminology - Play|Play]] a [[UU Game Terminology - Cards|card]] from your [[UU Game Terminology - Hand|hand]] or [[UU Game Terminology - Draw|DRAW]] an additional [[UU Game Terminology - Cards|card]] from the [[UU Game Terminology - Deck|deck]].'''
 +
|}
  
  
 +
'''Effect to play ONE [[UU Game Terminology - Cards|card]] from your [[UU Game Terminology - Hand|hand]];'''
  
=='''[[UU Game Terminology - Action Phase|Phase 3:Action]] - [[UU Game Terminology - Play|Play]] a [[UU Game Terminology - Cards|card]] from your [[UU Game Terminology - Hand|hand]] or [[UU Game Terminology - Draw|DRAW]] an additional [[UU Game Terminology - Cards|card]] from the [[UU Game Terminology - Deck|deck]].'''==
+
**PLAY a '''Downgrade [[UU Game Terminology - Cards|card]].''' ''([[UU Game Terminology - Player|player]] [[UU Game Terminology - Stable|stable]] or [[UU Game Terminology - Hand|hand]] must meet the requirement (if any) to be able to play the [[UU Game Terminology - Cards|card]] or it cannot be played.)''
 +
***''When resolved must be placed into a valid target [[UU Game Terminology - Stable|stable]].''
  
'''Effect to play one card from your hand OR draw one card from the deck.'''
+
**PLAY a '''Upgrade [[UU Game Terminology - Cards|card]].''' ''([[UU Game Terminology - Player|player]] [[UU Game Terminology - Stable|stable]] or [[UU Game Terminology - Hand|hand]] must meet the requirement (if any) to be able to play the [[UU Game Terminology - Cards|card]] or it cannot be played.)''
 +
***''When resolved must be placed into a valid target [[UU Game Terminology - Stable|stable]].''
  
**'''Downgrade card.''' ''(Player Stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)''
+
**PLAY a '''Unicorn [[UU Game Terminology - Cards|card]].''' ''(No Unicorn [[UU Game Terminology - Cards|card]] has requirement text that prevents the playing of the card. Other [[UU Game Terminology - Cards|Cards]] in [[UU Game Terminology - Stable|stable]] may add a requirement to be able to play the [[UU Game Terminology - Cards|card]] or it cannot be played.)'' )''
***''When resolved must be placed into a valid target stable.''
+
***''When resolved must be placed into a valid target [[UU Game Terminology - Stable|stable]].''
  
**'''Upgrade card.''' ''(Player Stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)''
+
**PLAY a '''Magic [[UU Game Terminology - Cards|card]].''' ''([[UU Game Terminology - Player|player]] [[UU Game Terminology - Stable|stable]] or [[UU Game Terminology - Hand|hand]] must meet the requirement (if any) to be able to play the [[UU Game Terminology - Cards|card]] or it cannot be played.)''
***''When resolved must be placed into a valid target stable.''
+
***''When resolved must target a valid [[UU Game Terminology - Player|player]] or [[UU Game Terminology - Cards|card]].''
  
**'''Unicorn Card.''' ''(No Unicorn card has requirement text that prevents the playing of the card. Other cards in Stable may add a requirement to be able to play the card or it cannot be played.)'' )''
+
'''When any [[UU Game Terminology - Cards|card]] is announced to be played other [[UU Game Terminology - Player|players]] MUST be given the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get [[UU Game Terminology - Player|players]] to "pass". Once all [[UU Game Terminology - Player|players]] have had a chance to pass and everyone has indicated they do not wish to play an instant card, the [[UU Game Terminology - Cards|card]] "resolves". A [[UU Game Terminology - Player|player]] cannot now choose to play an instant card (Neigh), they were given the chance and declined. A [[UU Game Terminology - Player|player]] cannot assume a [[UU Game Terminology - Cards|card]] is Un-Neigh'd and proceed to resolve a [[UU Game Terminology - Cards|card]] without giving other [[UU Game Terminology - Player|players]] this opportunity to react to the [[UU Game Terminology - Cards|card]] play.'''
***''When resolved must be placed into a valid target stable.''
+
''Instant cards can be played any time any other [[UU Game Terminology - Player|player]] plays a [[UU Game Terminology - Cards|card]] (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a [[UU Game Terminology - Cards|card]] this [[UU Game Terminology - Turn|turn]]). Any number of Instant cards can be placed onto the instant pile during a single [[UU Game Terminology - Turn|turn]].''
 +
''If the one [[UU Game Terminology - Cards|card]] chosen to be played as the action is Neigh'd the [[UU Game Terminology - Player|player]] does not get to choose another [[UU Game Terminology - Cards|card]] to play, the one action of the phase has been used.''
  
**'''Magic Card.''' ''(Player Stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)''
+
'''OR'''
***''When resolved must target a valid player or card.''
 
  
When any card is announced to be played other players MUST be given the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves". A player cannot now choose to play an instant card (Neigh), they were given the chance and declined. A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.
+
'''DRAW 1 [[UU Game Terminology - Cards|card]] from the deck.''' ''A continuous effect may allow a [[UU Game Terminology - Player|player]] to play 2 [[UU Game Terminology - Cards|Cards]] during the Action Phase, the [[UU Game Terminology - Player|player]] can either play 1 or 2 [[UU Game Terminology - Cards|Cards]] OR draw one [[UU Game Terminology - Cards|card]] as the action. This effect will not let two [[UU Game Terminology - Cards|Cards]] be drawn.''  
  '''All effects resolved. [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the End of Turn phase.'''
 
  ''There are no effects that will specifically skip an End of turn Phase.''
 
  
'''Action phase may cause effects due to the resolution of effects or cards played;'''
+
  '''All effects resolved. [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the [[UU Game Terminology - End of Turn Phase|End of Turn phase]].'''
 +
  ''There are no effects that will specifically skip an [[UU Game Terminology - End of Turn Phase|End of turn Phase]].''
 +
 
 +
'''Action phase may cause effects due to the resolution of effects or [[UU Game Terminology - Cards|Cards]] played;'''
 
* Trigger an enter effect.
 
* Trigger an enter effect.
 
* Trigger a continuous mandatory effect.
 
* Trigger a continuous mandatory effect.
 
* Trigger a replacement effect.
 
* Trigger a replacement effect.
* Trigger a discard pile search; ''A Bring effect may return a card from the discard pile to stable.''
+
* Trigger a discard pile search; ''A Bring effect may return a [[UU Game Terminology - Cards|card]] from the discard pile to [[UU Game Terminology - Stable|stable]].''
*Trigger a Deck search; ''A targeted card type must be selected if able. A player cannot choose to NOT find something if a valid target is available. A searched card must be revealed to all players if brought into a player's hand.''
+
*Trigger a Deck search; ''A targeted [[UU Game Terminology - Cards|card]] type must be selected if able. A [[UU Game Terminology - Player|player]] cannot choose to NOT find something if a valid target is available. A searched [[UU Game Terminology - Cards|card]] must be revealed to all [[UU Game Terminology - Player|players]] if brought into a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Hand|hand]].''
* Return a card to a player's hand.
+
* Return or Add a [[UU Game Terminology - Cards|card]] to a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Hand|hand]].
* A player may have to Discard a card from their hand.
+
* A [[UU Game Terminology - Player|player]] may have to Discard a [[UU Game Terminology - Cards|card]] from their [[UU Game Terminology - Hand|hand]].
* Destroy a card and place it into the discard pile.
+
* Destroy a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
* Sacrifice a card and place it into the discard pile.
+
* Sacrifice a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
* Skip phases of the current turn. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
+
* Skip phases of the current [[UU Game Terminology - Turn|turn]]. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
* Skip another player's turn.
+
* Skip another [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].
* Allow the current player to take another turn. ''This turn is a complete whole turn taken after the completion of the current turn.''
+
* Allow the current [[UU Game Terminology - Player|player]] to take another [[UU Game Terminology - Turn|turn]]. ''This [[UU Game Terminology - Turn|turn]] is a complete whole [[UU Game Terminology - Turn|turn]] taken after the completion of the current [[UU Game Terminology - Turn|turn]].''
 +
 
 +
 
 +
{| class="wikitable" style="width: 95%;"
 +
!colspan="2" style="text-align:center;" style="width: 20%"|[[File:EOT CARD.png|link=UU Game Terminology - End_of_Turn Phase|150px]]
 +
| style="width: 40%" style="text-align:center|'''[[UU Game Terminology - End of Turn Phase|Phase 4:End of Turn]] - [[UU Game Terminology - End of Turn Phase|End of turn]] effects trigger simultaneously, then the [[UU Game Terminology - Hand|hand limit]] effect is resolved.'''
 +
|}
  
==[[UU Game Terminology - End of Turn Phase|Phase 4:End of Turn (''EOT'')]] - End of turn effects trigger simultaneously.==
+
*'''[[UU Game Terminology - End of Turn Phase|End of turn]] effects have been resolved.'''
*'''End of turn effects have been resolved.'''
+
*'''[[UU Game Terminology - Hand|hand limit]] effect resolved.'''  
*'''Hand limit effect resolved.'''  
+
**''The [[UU Game Terminology - End of Turn Phase|End of turn]] [[UU Game Terminology - Hand|hand limit]] effect is a continuous effect that verifies the [[UU Game Terminology - Hand|hand]] after each Discard if you have reached the [[UU Game Terminology - Hand|hand limit]]. The [[UU Game Terminology - Turn|turn]] will not end until the [[UU Game Terminology - Player|player]] is at the [[UU Game Terminology - Hand|hand limit]] or below.
**''The end of turn hand limit effect is a continuous effect that verifies the Hand after each Discard if you have reached the hand limit. The turn will never end until the player is at the hand limit or below.
+
   '''[[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].'''  
   '''[[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next player's turn.'''  
+
   ''If a '''mandatory effect''' skips that [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] then proceed to the next unskipped [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].''
   ''If a '''mandatory effect''' skips that player's turn then proceed to the next unskipped player's turn.''
+
   ''Skipped [[UU Game Terminology - Turn|turns]] are cumulative so a [[UU Game Terminology - Player|player]] may have multiple next [[UU Game Terminology - Turn|turns]] skipped.''
   ''Skipped turns are cumulative so a player may have multiple next turns skipped.''
 
  
=='''Beginning of turn phase and Action Phase effects may cause effects due to the resolution of effects or cards played;'''==
+
'''[[UU Game Terminology - End of Turn Phase|End of turn Phase]] effects may cause effects due to the resolution of effects or [[UU Game Terminology - Cards|Cards]] played;'''
 
* Trigger an enter effect.
 
* Trigger an enter effect.
 
* Trigger a continuous mandatory effect.
 
* Trigger a continuous mandatory effect.
 
* Trigger a replacement effect.
 
* Trigger a replacement effect.
* Trigger a discard pile search;
+
* A [[UU Game Terminology - Player|player]] may have to Discard a card from their [[UU Game Terminology - Hand|hand]].
**A Bring effect may return a card from the discard pile to stable.
+
* Sacrifice a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
*Trigger a Deck search;
+
* Move a [[UU Game Terminology - Cards|card]] to another [[UU Game Terminology - Stable|stable]].
**A targeted card type must be selected if able. ''A player cannot choose to NOT find something if a valid target is available.''
 
**The card must be revealed to all players if brought into the player's hand.
 
* Return a card to a player's hand.
 
* A player may have to Discard a card from their hand.
 
* Destroy a card and place it into the discard pile.
 
* Sacrifice a card and place it into the discard pile.
 
* Skip phases of the current turn.
 
**''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
 
* Allow 'extra' cards drawn in the Draw Phase.
 
**''Any card text stating to draw 'extra' the card is drawn in the Draw phase.''
 
* Skip another player's turn.
 
* Allow the current player to take another turn.
 
** This turn is a complete whole turn taken after the completion of the current turn.
 

Latest revision as of 23:13, 30 November 2023

All players have the responsibility for correct gameplay

Any player may query any effect and resolution that could be wrong. This includes things that are targeted when they could not, or things that were missed doing altogether. This doesn't allow for fixing "I don't like how that turned out" mistakes, if played correctly then it is a valid play (no take backs). *Flexibility within the game group if a player is allowed a take back.


Choosing Targets for Effects
There are two play styles for player targeting that you can use when playing Unstable Unicorn:

  • Option 1 (easy): When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a Neigh card.
  • Option 2 (advanced): When you play a card with an effect, players have to choose if they want to use a Neigh card before you select targets.

Both options are viable for gameplay, so you can select your house rules for consistency within the game.

  • Option 1 (easy); only the requirement target is declared not targets after a conditional outcome. When a Upgrade, downgrade, or unicorn card is announced only the stable it would be entering is declared. A played magic card would target a specific card, stable or player.
  • Option 2 (Advanced); No information is declared on announcement If a player does declare a target they cannot change targets on resolution. There is no argument to be made that they were bluffing, or ability to say whatever they want (Unless determined it's an invalid target statement).

One of these options MUST be chosen by the game group prior to game start, default is option 2.


Prior to the Beginning of turn Phase. (Does not occur in a phase)

  All effects resolved - Game status check - win condition or continue to the Beginning of turn phase. 
  If a mandatory effect skips that phase then proceed to the next unskipped phase.


BOT CARD.png Phase 1:Beginning of Turn - Cards in your stable that states, "If this card is in your stable at the Beginning of turn," trigger now.


Mandatory effects MUST be triggered.

Optional effects MAY be triggered, but must be chosen to do so now. (Continuous optional effects May be chosen do so during the appropriate phase).

  • All effects trigger simultaneously;
  • All mandatory effect targets are assigned, then optional effect targets are assigned.
    • No target can be targeted more than once.
  • If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
  • The order effects are resolved will not change the outcome.
  • Any effect that would immediately skip to your End of Turn phase will not prevent any other effect from resolving.
  • If any new cards enter the stable during phase, effects that state "If this card is in your stable at the Beginning of turn," will not trigger. These Cards were NOT in the stable at the Beginning of turn.
  All effects resolved - Game status check - win condition or continue to the Draw phase. 
  If a mandatory effect skips that phase then proceed to the next unskipped phase.

Beginning of turn phase may cause effects due to the resolution of effects or Cards played, these each creates a CHAIN and links in that chain are resolved simultaneously;

  • Trigger an enter effect.
  • Trigger a continuous mandatory effect.
  • Trigger a replacement effect.
  • Trigger a discard pile search; A Bring effect may return a card from the discard pile to stable.
  • Trigger a Deck search; A targeted card type must be selected if able. A player cannot choose to NOT find something if a valid target is available. A searched card must be revealed to all players if brought into a player's hand.
  • Return or Add a card to a player's hand.
  • A player may have to Discard a card from their hand.
  • Destroy a card and place it into the discard pile.
  • Sacrifice a card and place it into the discard pile.
  • Skip phases of the current turn. The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.
  • Allow extra Cards drawn in the Draw Phase. Any card text stating to draw 'extra', the card is drawn in the Draw phase (not now), If the Draw Phase is skipped these extra cards will not be drawn.


DRAW CARD.png Phase 2:Draw - DRAW 1 card from the deck.


  • DRAW any "extra" card effects resolved.
    • Cards are drawn from the Deck.
  All effects resolved - Game status check - win condition or continue to the Action phase. 
  If a mandatory effect skips that phase then proceed to the next unskipped phase.

Draw Phase effects may cause effects due to the resolution of effects or Cards played;

ACTION CARD.png Phase 3:Action - Play a card from your hand or DRAW an additional card from the deck.


Effect to play ONE card from your hand;

    • PLAY a Downgrade card. (player stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)
      • When resolved must be placed into a valid target stable.
    • PLAY a Upgrade card. (player stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)
      • When resolved must be placed into a valid target stable.
    • PLAY a Unicorn card. (No Unicorn card has requirement text that prevents the playing of the card. Other Cards in stable may add a requirement to be able to play the card or it cannot be played.) )
      • When resolved must be placed into a valid target stable.
    • PLAY a Magic card. (player stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)

When any card is announced to be played other players MUST be given the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves". A player cannot now choose to play an instant card (Neigh), they were given the chance and declined. A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play. Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn. If the one card chosen to be played as the action is Neigh'd the player does not get to choose another card to play, the one action of the phase has been used.

OR

DRAW 1 card from the deck. A continuous effect may allow a player to play 2 Cards during the Action Phase, the player can either play 1 or 2 Cards OR draw one card as the action. This effect will not let two Cards be drawn.

  All effects resolved. Game status check - win condition or continue to the End of Turn phase. 
  There are no effects that will specifically skip an End of turn Phase.

Action phase may cause effects due to the resolution of effects or Cards played;

  • Trigger an enter effect.
  • Trigger a continuous mandatory effect.
  • Trigger a replacement effect.
  • Trigger a discard pile search; A Bring effect may return a card from the discard pile to stable.
  • Trigger a Deck search; A targeted card type must be selected if able. A player cannot choose to NOT find something if a valid target is available. A searched card must be revealed to all players if brought into a player's hand.
  • Return or Add a card to a player's hand.
  • A player may have to Discard a card from their hand.
  • Destroy a card and place it into the discard pile.
  • Sacrifice a card and place it into the discard pile.
  • Skip phases of the current turn. The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.
  • Skip another player's turn.
  • Allow the current player to take another turn. This turn is a complete whole turn taken after the completion of the current turn.


EOT CARD.png Phase 4:End of Turn - End of turn effects trigger simultaneously, then the hand limit effect is resolved.
  Game status check - win condition or continue to the next player's turn. 
  If a mandatory effect skips that player's turn then proceed to the next unskipped player's turn.
  Skipped turns are cumulative so a player may have multiple next turns skipped.

End of turn Phase effects may cause effects due to the resolution of effects or Cards played;

  • Trigger an enter effect.
  • Trigger a continuous mandatory effect.
  • Trigger a replacement effect.
  • A player may have to Discard a card from their hand.
  • Sacrifice a card and place it into the discard pile.
  • Move a card to another stable.