Difference between revisions of "UU - Gameplay Structure"

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*[[UU - Flare Gun|Flare Gun]] is played when a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] begins.
 
*[[UU - Flare Gun|Flare Gun]] is played when a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] begins.
*[[Info UU Second Print|Second Print]] [[UU - Puppicorn|Puppicorn]] effect is triggered when a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn| begins.
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*[[Info UU Second Print|Second Print]] [[UU - Puppicorn|Puppicorn]] effect is triggered when a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] begins.
 
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the [[UU Game Terminology - Beginning of Turn Phase|Beginning of turn phase]].'''  
 
   '''All effects resolved - [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the [[UU Game Terminology - Beginning of Turn Phase|Beginning of turn phase]].'''  
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
 
   ''If a '''mandatory effect''' skips that phase then proceed to the next unskipped phase.''
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* '''All mandatory effect targets are assigned, then optional effect targets are assigned.'''  
 
* '''All mandatory effect targets are assigned, then optional effect targets are assigned.'''  
 
**''No target can be targeted more than once''.
 
**''No target can be targeted more than once''.
*If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this [[UU Game Terminology - Turn|.
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*If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this [[UU Game Terminology - Turn|turn]].
 
*''The order effects are resolved will not change the outcome.''
 
*''The order effects are resolved will not change the outcome.''
 
*''Any effect that would immediately skip to your [[UU Game Terminology - End of Turn Phase|End of Turn phase]] will not prevent any other effect from resolving.
 
*''Any effect that would immediately skip to your [[UU Game Terminology - End of Turn Phase|End of Turn phase]] will not prevent any other effect from resolving.
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* Destroy a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
 
* Destroy a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
 
* Sacrifice a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
 
* Sacrifice a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
* Skip phases of the current [[UU Game Terminology - Turn|. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
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* Skip phases of the current [[UU Game Terminology - Turn|turn]]. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
 
* Allow extra [[UU Game Terminology - Cards|Cards]] drawn in the Draw Phase. ''Any [[UU Game Terminology - Cards|card]] text stating to draw 'extra', the [[UU Game Terminology - Cards|card]] is drawn in the Draw phase (not now), If the Draw Phase is skipped these extra [[UU Game Terminology - Cards|cards]] will not be drawn.''
 
* Allow extra [[UU Game Terminology - Cards|Cards]] drawn in the Draw Phase. ''Any [[UU Game Terminology - Cards|card]] text stating to draw 'extra', the [[UU Game Terminology - Cards|card]] is drawn in the Draw phase (not now), If the Draw Phase is skipped these extra [[UU Game Terminology - Cards|cards]] will not be drawn.''
  
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'''When any [[UU Game Terminology - Cards|card]] is announced to be played other [[UU Game Terminology - Player|players]] MUST be given the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get [[UU Game Terminology - Player|players]] to "pass". Once all [[UU Game Terminology - Player|players]] have had a chance to pass and everyone has indicated they do not wish to play an instant card, the [[UU Game Terminology - Cards|card]] "resolves". A [[UU Game Terminology - Player|player]] cannot now choose to play an instant card (Neigh), they were given the chance and declined. A [[UU Game Terminology - Player|player]] cannot assume a [[UU Game Terminology - Cards|card]] is Un-Neigh'd and proceed to resolve a [[UU Game Terminology - Cards|card]] without giving other [[UU Game Terminology - Player|players]] this opportunity to react to the [[UU Game Terminology - Cards|card]] play.'''
 
'''When any [[UU Game Terminology - Cards|card]] is announced to be played other [[UU Game Terminology - Player|players]] MUST be given the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get [[UU Game Terminology - Player|players]] to "pass". Once all [[UU Game Terminology - Player|players]] have had a chance to pass and everyone has indicated they do not wish to play an instant card, the [[UU Game Terminology - Cards|card]] "resolves". A [[UU Game Terminology - Player|player]] cannot now choose to play an instant card (Neigh), they were given the chance and declined. A [[UU Game Terminology - Player|player]] cannot assume a [[UU Game Terminology - Cards|card]] is Un-Neigh'd and proceed to resolve a [[UU Game Terminology - Cards|card]] without giving other [[UU Game Terminology - Player|players]] this opportunity to react to the [[UU Game Terminology - Cards|card]] play.'''
''Instant cards can be played any time any other [[UU Game Terminology - Player|player]] plays a [[UU Game Terminology - Cards|card]] (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a [[UU Game Terminology - Cards|card]] this [[UU Game Terminology - Turn|). Any number of Instant cards can be placed onto the instant pile during a single [[UU Game Terminology - Turn|.''
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''Instant cards can be played any time any other [[UU Game Terminology - Player|player]] plays a [[UU Game Terminology - Cards|card]] (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a [[UU Game Terminology - Cards|card]] this [[UU Game Terminology - Turn|turn]]). Any number of Instant cards can be placed onto the instant pile during a single [[UU Game Terminology - Turn|turn]].''
 
''If the one [[UU Game Terminology - Cards|card]] chosen to be played as the action is Neigh'd the [[UU Game Terminology - Player|player]] does not get to choose another [[UU Game Terminology - Cards|card]] to play, the one action of the phase has been used.''
 
''If the one [[UU Game Terminology - Cards|card]] chosen to be played as the action is Neigh'd the [[UU Game Terminology - Player|player]] does not get to choose another [[UU Game Terminology - Cards|card]] to play, the one action of the phase has been used.''
  
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* Destroy a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
 
* Destroy a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
 
* Sacrifice a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
 
* Sacrifice a [[UU Game Terminology - Cards|card]] and place it into the discard pile.
* Skip phases of the current [[UU Game Terminology - Turn|. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
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* Skip phases of the current [[UU Game Terminology - Turn|turn]]. ''The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.''
* Skip another [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|.
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* Skip another [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].
* Allow the current [[UU Game Terminology - Player|player]] to take another [[UU Game Terminology - Turn|turn]]. ''This [[UU Game Terminology - Turn| is a complete whole [[UU Game Terminology - Turn| taken after the completion of the current [[UU Game Terminology - Turn|turn]].''
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* Allow the current [[UU Game Terminology - Player|player]] to take another [[UU Game Terminology - Turn|turn]]. ''This [[UU Game Terminology - Turn|turn]] is a complete whole [[UU Game Terminology - Turn|turn]] taken after the completion of the current [[UU Game Terminology - Turn|turn]].''
  
  
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   '''[[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].'''  
 
   '''[[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].'''  
 
   ''If a '''mandatory effect''' skips that [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] then proceed to the next unskipped [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].''
 
   ''If a '''mandatory effect''' skips that [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]] then proceed to the next unskipped [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Turn|turn]].''
   ''Skipped [[UU Game Terminology - Turns| are cumulative so a [[UU Game Terminology - Player|player]] may have multiple next [[UU Game Terminology - Turns| skipped.''
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   ''Skipped [[UU Game Terminology - Turns|turns]] are cumulative so a [[UU Game Terminology - Player|player]] may have multiple next [[UU Game Terminology - Turns|turns]] skipped.''
  
 
'''[[UU Game Terminology - End of Turn Phase|End of turn Phase]] effects may cause effects due to the resolution of effects or [[UU Game Terminology - Cards|Cards]] played;'''
 
'''[[UU Game Terminology - End of Turn Phase|End of turn Phase]] effects may cause effects due to the resolution of effects or [[UU Game Terminology - Cards|Cards]] played;'''

Revision as of 20:23, 14 August 2023

Prior to the Beginning of turn Phase. (Does not occur in a phase)

  All effects resolved - Game status check - win condition or continue to the Beginning of turn phase. 
  If a mandatory effect skips that phase then proceed to the next unskipped phase.


BOT CARD.png Phase 1:Beginning of Turn - Cards in your stable that states, "If this card is in your stable at the Beginning of turn," trigger now.


Mandatory effects MUST be triggered.

Optional effects MAY be triggered, but must be chosen to do so now.

  • All effects trigger simultaneously;
  • All mandatory effect targets are assigned, then optional effect targets are assigned.
    • No target can be targeted more than once.
  • If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
  • The order effects are resolved will not change the outcome.
  • Any effect that would immediately skip to your End of Turn phase will not prevent any other effect from resolving.
  • No other effects that state "If this card is in your stable at the Beginning of turn," will trigger. These Cards were NOT in the stable at the Beginning of turn.
  All effects resolved - Game status check - win condition or continue to the Draw phase. 
  If a mandatory effect skips that phase then proceed to the next unskipped phase.

Beginning of turn phase may cause effects due to the resolution of effects or Cards played, these each creates a CHAIN and links in that chain are resolved simultaneously;

  • Trigger an enter effect.
  • Trigger a continuous mandatory effect.
  • Trigger a replacement effect.
  • Trigger a discard pile search; A Bring effect may return a card from the discard pile to stable.
  • Trigger a Deck search; A targeted card type must be selected if able. A player cannot choose to NOT find something if a valid target is available. A searched card must be revealed to all players if brought into a player's hand.
  • Return or Add a card to a player's hand.
  • A player may have to Discard a card from their hand.
  • Destroy a card and place it into the discard pile.
  • Sacrifice a card and place it into the discard pile.
  • Skip phases of the current turn. The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.
  • Allow extra Cards drawn in the Draw Phase. Any card text stating to draw 'extra', the card is drawn in the Draw phase (not now), If the Draw Phase is skipped these extra cards will not be drawn.


DRAW CARD.png Phase 2:Draw - DRAW 1 card from the deck.


  • DRAW any "extra" card effects resolved.
    • Cards are drawn from the Deck.
  All effects resolved - Game status check - win condition or continue to the Action phase. 
  If a mandatory effect skips that phase then proceed to the next unskipped phase.

Draw Phase effects may cause effects due to the resolution of effects or Cards played;

ACTION CARD.png Phase 3:Action - Play a card from your hand or DRAW an additional card from the deck.


Effect to play ONE card from your hand;

    • PLAY a Downgrade card. (player stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)
      • When resolved must be placed into a valid target stable.
    • PLAY a Upgrade card. (player stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)
      • When resolved must be placed into a valid target stable.
    • PLAY a Unicorn card. (No Unicorn card has requirement text that prevents the playing of the card. Other Cards in stable may add a requirement to be able to play the card or it cannot be played.) )
      • When resolved must be placed into a valid target stable.
    • PLAY a Magic card. (player stable or hand must meet the requirement (if any) to be able to play the card or it cannot be played.)

When any card is announced to be played other players MUST be given the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves". A player cannot now choose to play an instant card (Neigh), they were given the chance and declined. A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play. Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn. If the one card chosen to be played as the action is Neigh'd the player does not get to choose another card to play, the one action of the phase has been used.

OR

DRAW 1 card from the deck. A continuous effect may allow a player to play 2 Cards during the Action Phase, the player can either play 1 or 2 Cards OR draw one card as the action. This effect will not let two Cards be drawn.

  All effects resolved. Game status check - win condition or continue to the End of Turn phase. 
  There are no effects that will specifically skip an End of turn Phase.

Action phase may cause effects due to the resolution of effects or Cards played;

  • Trigger an enter effect.
  • Trigger a continuous mandatory effect.
  • Trigger a replacement effect.
  • Trigger a discard pile search; A Bring effect may return a card from the discard pile to stable.
  • Trigger a Deck search; A targeted card type must be selected if able. A player cannot choose to NOT find something if a valid target is available. A searched card must be revealed to all players if brought into a player's hand.
  • Return or Add a card to a player's hand.
  • A player may have to Discard a card from their hand.
  • Destroy a card and place it into the discard pile.
  • Sacrifice a card and place it into the discard pile.
  • Skip phases of the current turn. The same phase can be skipped by multiple effects and will fulfill any requirement effect if any.
  • Skip another player's turn.
  • Allow the current player to take another turn. This turn is a complete whole turn taken after the completion of the current turn.


EOT CARD.png Phase 4:End of Turn - End of turn effects trigger simultaneously, then the hand limit effect is resolved.
  Game status check - win condition or continue to the next player's turn. 
  If a mandatory effect skips that player's turn then proceed to the next unskipped player's turn.
  Skipped turns are cumulative so a player may have multiple next turns skipped.

End of turn Phase effects may cause effects due to the resolution of effects or Cards played;

  • Trigger an enter effect.
  • Trigger a continuous mandatory effect.
  • Trigger a replacement effect.
  • A player may have to Discard a card from their hand.
  • Sacrifice a card and place it into the discard pile.
  • Move a card to another stable.