Difference between revisions of "UU Game Terminology - Destroy"

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* Any other player refers to any single player, [excluding] you.
 
* Any other player refers to any single player, [excluding] you.
  
* Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same [[Target]] for a destroy effect twice with the same destroy effect.
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* Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same [[UU Game Terminology - Target|Target]] for a destroy effect twice with the same destroy effect.
  
 
* Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for [[UU Game Terminology - Requirement|Requirement]] fulfillment.
 
* Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for [[UU Game Terminology - Requirement|Requirement]] fulfillment.
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* A card that is destroyed [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]].
 
* A card that is destroyed [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]].
  
* The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Sacrifice|Sacrificed]]. (Send a card from YOUR [[Stable|STABLE]] to the [[Discard Pile]].)
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* The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - Effects|effect]] is [[UU Game Terminology - Sacrifice|Sacrificed]]. (Move a card in your Stable to the discard pile. This term is used for Unicorn, Upgrade, and Downgrade cards..)
  
* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]].
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* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - Effects|effect]] is [[UU Game Terminology - Discard|Discard]].
  
  
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* SACRIFICE a card that cannot be sacrificed
 
* SACRIFICE a card that cannot be sacrificed
  
== Gameplay Terminology. ==
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=='''Gameplay Terminology'''==
<p>
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{{Gameplay Terminology}}
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
 
 
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
 
*[[Immunity]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Nursery]]
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Directly]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
</div>
 

Latest revision as of 14:15, 16 March 2020

Move a card from any other player's Stable to the discard pile. This term is also used for Unicorn, Upgrade, and Downgrade cards..

  • Any other player refers to any single player, [excluding] you.
  • Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same Target for a destroy effect twice with the same destroy effect.
  • Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for Requirement fulfillment.
  • The opposite Stable effect is Sacrificed. (Move a card in your Stable to the discard pile. This term is used for Unicorn, Upgrade, and Downgrade cards..)


IMMUNITY

Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.

IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

  • DISCARD when you have no cards in your hand
  • SACRIFICE a card when you have no cards in your Stable
  • SACRIFICE a card that cannot be sacrificed

Gameplay Terminology