Difference between revisions of "WyvernWrath"
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[[Triggered|When]] this [[Cards|card]] [[Enter|enters]] your [[UU Game Terminology - Stable|Stable]] | [[Triggered|When]] this [[Cards|card]] [[Enter|enters]] your [[UU Game Terminology - Stable|Stable]] | ||
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
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Revision as of 10:38, 17 March 2020
Original Text /First Print /Second Print /C&C Print /NSFW Base /2nd Edition
Basic Unicorn Cards CANNOT enter any other Stable from any action or effect. If this card would be sacrificed or destroyed, return it to your hand instead. Magic Cards are only cards that have a "green" colored tab with a "star" in it. If this card is in your Stable at the beginning of your turn end of your turn SACRIFICE Basic Unicorn card When this card enters your Stable
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously