Difference between revisions of "UU Game Terminology - Enter"
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<span style="color:orange">'''Entering and Leaving Your Stable'''</span> | <span style="color:orange">'''Entering and Leaving Your Stable'''</span> | ||
<br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable." | <br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable." | ||
− | + | ==Specific Card Rules and Information== | |
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:lightblue"|'''This [[UU_Game_Terminology_-_Cards|card]] [[UU Game Terminology - Effects|Effect]] has no [[UU_Game_Terminology_-_Requirement|requirement]] preventing the [[UU_Game_Terminology_-_Play|playing]] of this [[UU_Game_Terminology_-_Cards|card]].''' | ||
+ | |- | ||
+ | |style="text-align: center" style="background-color:palegreen"|'''The [[UU_Game_Terminology_-_Cards|card]] must be placed into a [[UU_Game_Terminology_-_Stable|stable]]''' ''during the resolution of the [[UU_Game_Terminology_-_Cards|card]].'' | ||
+ | |} | ||
+ | [[File:UU - ENTERS spotlight.png|440px]] | ||
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Revision as of 11:34, 21 July 2021
Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player.
- When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a Stable for this effect to trigger, this is NOT a Requirement that prevents the action to Play the card.
- If a card has "Entered" a Stable it is now a card in the Stable. Any card in your Stable can be sacrificed, including the card that just entered.
Entering and Leaving Your Stable
Each time you play, STEAL, or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable."
Specific Card Rules and Information
This card Effect has no requirement preventing the playing of this card. |
The card must be placed into a stable during the resolution of the card. |
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously