Difference between revisions of "UU - Basic Unicorn Card"
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==Specific Card Rules and Information== | ==Specific Card Rules and Information== | ||
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=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Revision as of 17:53, 15 October 2021
Basic Unicorn cards have an indigo corner. They don't have any effects, but they might have a special place in your heart.
Unicorn Cards have a horn symbol in the top left corner. A Unicorn stays in a player's Stable until it is sacrificed or destroyed. Collect Unicorns in your Stable to win the game!
- All Unicorn cards in a Player's Stable count as ONE Unicorn for a game win condition (Unless otherwise stated).
Card List (last updated for Nightmares)
- Apprentice Unicorn
- Basic Unicorn (Blue)
- Basic Unicorn (Green)
- Basic Unicorn (Indigo)
- Basic Unicorn (Orange)
- Basic Unicorn (Purple)
- Basic Unicorn (Raincoat)
- Basic Unicorn (Red)
- Basic Unicorn (Scared)
- Basic Unicorn (School Girl)
- Basic Unicorn (Security Guard)
- Basic Unicorn (Yellow)
- Blacksmith Unicorn
- Corn On The Cob
- Dragon Cosplay Unicorn
- Eager Adventurer Unicorn
- Fa La Llamacorn
- Fuckboi Unicorn
- Glamping Unicorn
- Guardsman Unicorn
- High Roller Unicorn
- Horse With A Dildo
- Horse With An Ice Cream Cone
- Indoor Rockclimber Unicorn
- Innkeeper Unicorn
- Innocent Bunnicorn
- Land Lubber Unicorn
- Mariah Karaokecorn
- Narwhal
- Noble Unicorn
- Raccoonicorn
- Red Pandacorn
- Silly Chilly Unicorn
- Single Unicorn
- Stoner Unicorn
- Suburban Dadicorn
- Sugar Crash Unicorn
- Tech Supporticorn
- Unicorn on the Street Corner
- Unicorn Tourist
- Unicorn With a Dragon Tattoo
- Vanillacorn
- Wasted White Unicorn
- Weeniecorn
Specific Card Rules and Information
- This card has no requirement effect text that prevents playing the card.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously