Difference between revisions of "UU Game Terminology - Masquerade"
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* '''When in a stable; This card adds an immunity effect to; Unicorn Cards.''' ''This protection prevents a unicorn card from being targeted directly or indirectly by an effect.'' | * '''When in a stable; This card adds an immunity effect to; Unicorn Cards.''' ''This protection prevents a unicorn card from being targeted directly or indirectly by an effect.'' | ||
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Revision as of 13:56, 20 October 2021
- the wearing of disguise. "dressing up, role playing, and masquerade"
There are 5 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."
PANDAMONIUM
Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
HORSE SHIT
NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.
OH, DEER
Christmas Special Exp: All of your Unicorns are considered Reindeer. Cards that affect Unicorn cards do not affect your Reindeer.
Standard Game-play concepts
During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.
Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.
When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.
Altered Gameplay concepts
When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are masquerade cards, 3 have the Blinding Effect and the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.
- When in a stable; This card adds a requirement: You can NOT win the game. Even if all other players concede! You cannot win! (Unless Dragon's Blessing is in the stable also.)
- WHEN A UNICORN CARD ENTERS A STABLE. A Unicorn card is considered a unicorn, when they enter a stable they become a panda, cat, otter, shit or reindeer and also trigger any other contiuous effects that may also be in a stable. (Such as Barbed Wire).
- A STOLEN UNICORN CARD WILL NOT RETURN TO THE ORIGINAL STABLE, from a return effect. The card has immunity so the return effect will not affect Unicorn Cards.
- When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.
- Masquerade Cards give Continuous Immunity to Unicorn Cards in the stable. Any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as Unicorns of the Apocalypse or a Seven Sacker
- This card has no effect text that changes a card's type. Example; A Basic Unicorn card will always be a Basic Unicorn card.
- When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.
- DO MY UNICORN CARD EFFECTS STILL WORK IF A MASQUERADE CARD IS IN MY STABLE? Yes, their effects remain the same. (Masquerade cards have no text to change them.)
- When a masquerade card is in a stable, it has no card effect that prevents replacement effects.
- The immunity granted from a Masquerade card does not extend to unicorn card effects. The effect created from a unicorn card on another player's cards can still be replaced by other card effects instead.
Specific Card Rules and Information
- This card has no requirement effect text that prevents playing the card.
- When in a stable; This card adds an immunity effect to; Unicorn Cards. This protection prevents a unicorn card from being targeted directly or indirectly by an effect.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously