Difference between revisions of "UU Game Terminology - Triggered"
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− | Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable. | + | Effects are created by the successful resolution of an [[UU_-_Neigh,_Neigh%27d,_Neighable,_Neighing#The_definition_or_use_of_the_terms_of_Neigh|un-neigh'd]] card being played or generated from a card already in a Stable. |
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when." | Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when." |
Latest revision as of 12:05, 22 March 2022
Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously