Difference between revisions of "UU Game Terminology - Pull"
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− | When you "pull" a card, it must be picked randomly. | + | When you "pull" a card, it must be picked randomly from a player's hand. |
− | * '''A player has Nanny Cam in their Stable. I play a card that allows me to discard a random card from their hand. Does that player get to pick up their hand and have me choose randomly?''' ''Nanny Cam overrides any benefits related to the secrecy of a | + | * '''A player has Nanny Cam in their Stable. I play a card that allows me to discard a random card from their hand. Does that player get to pick up their hand and have me choose randomly?''' ''Nanny Cam overrides any benefits related to the secrecy of a person's hand.'' |
+ | |||
+ | *'''Pull''' is an independent effect from '''"[[UU Game Terminology - Draw|Draw]]"''', if a draw effect is required to be targeted it cannot target a '''Pull''' effect. ''(A Pull is not a Draw)'' | ||
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Latest revision as of 17:19, 30 April 2022
When you "pull" a card, it must be picked randomly from a player's hand.
- A player has Nanny Cam in their Stable. I play a card that allows me to discard a random card from their hand. Does that player get to pick up their hand and have me choose randomly? Nanny Cam overrides any benefits related to the secrecy of a person's hand.
- Pull is an independent effect from "Draw", if a draw effect is required to be targeted it cannot target a Pull effect. (A Pull is not a Draw)
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously