Difference between revisions of "Play"
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− | "[[UU Game Terminology - Play|Play]]" specifically refers to playing a card | + | '''"[[UU Game Terminology - Play|Play]]" specifically refers to playing a card from your hand associated with the action during the [[UU Game Terminology - Action Phase|Action Phase]] or playing an [[UU - Instant Card|Instant card]].''' |
− | If you [[UU Game Terminology - Bring|Bring]] a card directly into your [[UU Game Terminology - Stable|Stable]]," you do not "[[UU Game Terminology - Play|play]]" that card. This means that any card that is brought directly into your Stable cannot be | + | *'''If you [[UU Game Terminology - Bring|Bring]] a card directly into your [[UU Game Terminology - Stable|Stable]]," you do not "[[UU Game Terminology - Play|play]]" that card. This means that any card that is brought directly into your Stable cannot be Neigh'd.''' |
+ | *'''If a card in a stable is stolen it is not played into another stable, it has left one stable and entered the other. Steal is not play. This effect is not being played, you do not play effects.''' | ||
+ | *'''If a card already in your stable has an effect, the card is triggered if conditions are met. This effect is not being played, you do not play effects.''' ''Triggered effects are resolved.'' | ||
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Latest revision as of 04:28, 15 October 2022
"Play" specifically refers to playing a card from your hand associated with the action during the Action Phase or playing an Instant card.
- If you Bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh'd.
- If a card in a stable is stolen it is not played into another stable, it has left one stable and entered the other. Steal is not play. This effect is not being played, you do not play effects.
- If a card already in your stable has an effect, the card is triggered if conditions are met. This effect is not being played, you do not play effects. Triggered effects are resolved.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously