Difference between revisions of "UU Game Terminology - Bring"
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'''If you "bring a card" into your [[UU Game Terminology - Stable|Stable]], you do not "[[UU Game Terminology - Play|play]]" that card. | '''If you "bring a card" into your [[UU Game Terminology - Stable|Stable]], you do not "[[UU Game Terminology - Play|play]]" that card. | ||
− | ''' | + | *'''A card that you "bring" into your Stable cannot be Neigh’d.''' |
− | ''' | + | *'''The card that would be brought into a stable must still meet any requirements to enter, or it cannot enter the stable.''' ''If it cannot enter it will stay where it came from, hand, deck, discard pile or from another stable.'' |
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Latest revision as of 02:15, 18 February 2022
If you "bring a card" into your Stable, you do not "play" that card.
- A card that you "bring" into your Stable cannot be Neigh’d.
- The card that would be brought into a stable must still meet any requirements to enter, or it cannot enter the stable. If it cannot enter it will stay where it came from, hand, deck, discard pile or from another stable.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously