Difference between revisions of "UU Game Terminology - Continuous"

From Unstable Games Wiki
(Refer other Terms for more Information.)
m (Shicala moved page Continuous to UU Game Terminology - Continuous without leaving a redirect)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
'''Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).'''
  
== Gameplay Terminology ==
+
=='''Gameplay Terminology'''==
<p>
+
{{Gameplay Terminology}}
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]]
 
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn|Phase 4:End of Turn (''EOT'')]]
 
 
 
*[[Target|Target (card or player)]]
 
*[[Immunity]]
 
----
 
*[[Cards]]
 
**[[Downgrade|Card type:Downgrade]]
 
**[[Instant|Card type:Instant]]
 
**[[Magic_cards|Card type:Magic]]
 
**[[Upgrade|Card type:Upgrade]]
 
**[[Unicorn Cards|Card type:Unicorn]]
 
**[[Baby Unicorn|Unicorn card type:Baby]]
 
**[[Basic Unicorn|Unicorn card type:Basic]]
 
**[[Magical Unicorn|Unicorn card type:Magical]]
 
**[[Ultimate Unicorn|Unicorn card type:Ultimate]]
 
----
 
*[[Deck|Game: Deck]]
 
*[[Discard Pile|Game: Discard Pile]]
 
*[[Nursery|Game: Nursery]]
 
----
 
*[[Requirement|Requirement]]
 
*[[Choose|Choose (a card)]]
 
*[[Destroy|Destroy (a card)]]
 
*[[Discard|Discard (a card)]]
 
*[[Draw|Draw (a card)]]
 
*[[Play|Play (a card)]]
 
*[[Pull|Pull (a card)]]
 
*[[Replace|Replace (a card)]]
 
*[[Sacrifice|Sacrifice (a card)]]
 
*[[Steal|Steal (a card)]]
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**[[Directly|Effect: Directly (into stable)]]
 
**[[Enter|Effect: Enter (a stable)]]
 
**[[Leave|Effect: Leave (a stable)]]
 
**[[Continuous|Effect: Continuous]]
 
**[[Mandatory|Effect: Mandatory]]
 
**[[Optional|Effect: Optional]]
 
**[[Triggered|Effect: Triggered]]
 
**[[Unless otherwise stated|Effect: Unless otherwise stated]]
 
**[[Search|Effect: Search]]
 
**[[Shuffle|Effect: Shuffle]]
 
----
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
</div>
 
----
 

Latest revision as of 11:56, 16 March 2020

Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).

Gameplay Terminology