Difference between revisions of "UU Game Terminology - Enter"
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− | Any | + | Any Unicorn card that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Unicorn card moves back into the original player's Stable, those effects are triggered again for that player. |
− | *When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a [[UU Game Terminology - Stable|Stable]] for this effect to trigger, this is '''NOT''' a [[UU Game Terminology - Requirement|Requirement]] that prevents the action to [[Play]] the card. | + | *'''This is a triggered effect that must be resolved now, it does not create a continuous effect that can be used sometime in the future.''' ''If it is an optional effect - use it or lose it!'' |
− | *'''If a card has''' "''[[Enter|Entered]]''" '''a [[UU Game Terminology - Stable|Stable]] it is now a card in the [[UU Game Terminology - Stable|Stable]].''' ''Any card in your [[UU Game Terminology - Stable|Stable]] can be [[Sacrifice|sacrificed]], including the card that just [[Enter|entered]].'' | + | *When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a [[UU Game Terminology - Stable|Stable]] for this effect to trigger, this is '''NOT''' a [[UU Game Terminology - Requirement|Requirement]] that prevents the action to [[UU Game Terminology - Play|Play]] the card or [[UU_Game_Terminology_-_Bring|bringing]] the card into a stable. |
+ | *'''If a card has''' "''[[UU Game Terminology - Enter|Entered]]''" '''a [[UU Game Terminology - Stable|Stable]] it is now a card in the [[UU Game Terminology - Stable|Stable]].''' ''Any card in your [[UU Game Terminology - Stable|Stable]] can be [[UU Game Terminology - Sacrifice|sacrificed]], including the card that just [[UU Game Terminology - Enter|entered]].'' | ||
+ | <span style="color:orange">'''Entering and Leaving Your Stable'''</span> | ||
+ | <br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, stolen, or returned to hand, it counts as "leaving your Stable." | ||
+ | ==Specific Card Rules and Information== | ||
+ | '''All Unicorn cards still have no requirement preventing the playing of the card.''' | ||
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− | + | [[File:UU - ENTERS spotlight.png|440px]] | |
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− | + | =='''Gameplay Terminology'''== | |
− | + | {{Gameplay Terminology}} | |
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Latest revision as of 06:06, 28 September 2023
Any Unicorn card that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Unicorn card moves back into the original player's Stable, those effects are triggered again for that player.
- This is a triggered effect that must be resolved now, it does not create a continuous effect that can be used sometime in the future. If it is an optional effect - use it or lose it!
- When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a Stable for this effect to trigger, this is NOT a Requirement that prevents the action to Play the card or bringing the card into a stable.
- If a card has "Entered" a Stable it is now a card in the Stable. Any card in your Stable can be sacrificed, including the card that just entered.
Entering and Leaving Your Stable
Each time you play, STEAL, or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, stolen, or returned to hand, it counts as "leaving your Stable."
Specific Card Rules and Information
All Unicorn cards still have no requirement preventing the playing of the card.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously