Difference between revisions of "UU Game Terminology - Player"
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== PLAYER TARGETING == | == PLAYER TARGETING == | ||
− | Cards use specific terminology when referring to players. | + | <span style="color:orange">'''Player Targeting'''</span> |
− | * Any player refers to any single player, | + | <br>Cards use specific terminology when referring to players. |
− | * | + | * '''Any player''' refers to any single player, <u>including</u> you. |
− | * Each player refers to every player, | + | * '''Another player''' refers to any single player, <u>excluding</u> you. |
− | + | * '''Each player''' refers to every player, <u>including</u> you. | |
− | Any number of players refers to as many players as you choose, [excluding] you. | + | *Any number of players refers to as many players as you choose, [excluding] you. |
* When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD. | * When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD. | ||
* When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD. | * When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD. | ||
* An Instant CARD is played targeting another CARD as it is played NOT a Player. When it resolves (not neigh'd) the player resolves all effects listed in order on the CARD. [Refer INSTANT] | * An Instant CARD is played targeting another CARD as it is played NOT a Player. When it resolves (not neigh'd) the player resolves all effects listed in order on the CARD. [Refer INSTANT] | ||
+ | <span style="color:orange">'''Choosing Targets for Effects'''</span> | ||
+ | <br>There are two play styles for player targeting that you can use when playing Unstable Unicorn: | ||
+ | * '''Option 1 (easy): '''When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a Neigh card. | ||
+ | * '''Option 2 (advanced): '''When you play a card with an effect, players have to choose if they want to use a Neigh card before you select targets. | ||
+ | Both options are viable for gameplay, so you can select your house rules for consistency within the game. | ||
== IMMUNITY == | == IMMUNITY == | ||
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | ||
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− | + | =='''Gameplay Terminology'''== | |
− | + | {{Gameplay Terminology}} | |
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Latest revision as of 11:18, 16 March 2020
PLAYER TARGETING
Player Targeting
Cards use specific terminology when referring to players.
- Any player refers to any single player, including you.
- Another player refers to any single player, excluding you.
- Each player refers to every player, including you.
- Any number of players refers to as many players as you choose, [excluding] you.
- When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
- When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.
- An Instant CARD is played targeting another CARD as it is played NOT a Player. When it resolves (not neigh'd) the player resolves all effects listed in order on the CARD. [Refer INSTANT]
Choosing Targets for Effects
There are two play styles for player targeting that you can use when playing Unstable Unicorn:
- Option 1 (easy): When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a Neigh card.
- Option 2 (advanced): When you play a card with an effect, players have to choose if they want to use a Neigh card before you select targets.
Both options are viable for gameplay, so you can select your house rules for consistency within the game.
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously