Difference between revisions of "UU Game Terminology - Draw"
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− | + | Pull the top card of the [[UU Game Terminology - Deck|deck]] and add it to your [[UU Game Terminology - Hand|hand]]. | |
− | <br>'''The triggered draw effect to "[[Draw|DRAW]] an extra [[Cards|card]] is added to the [[Draw phase|Draw Phase]].''' ''If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)'' | + | <br>'''The triggered draw effect to "[[UU Game Terminology - Draw|DRAW]] an extra [[UU Game Terminology - Cards|card]] is added to the [[UU Game Terminology - Draw phase|Draw Phase]].''' ''If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)'' |
− | + | *'''Draw''' is an independent effect from '''"[[UU Game Terminology - Pull|Pull]]"''', if a draw effect is required to be targeted it cannot target a '''Pull''' effect. ''A Pull (from a player's hand) is not a Draw (from Deck).'' | |
− | + | =='''Gameplay Terminology'''== | |
− | * | + | {{Gameplay Terminology}} |
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Latest revision as of 17:23, 30 April 2022
Pull the top card of the deck and add it to your hand.
The triggered draw effect to "DRAW an extra card is added to the Draw Phase. If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)
- Draw is an independent effect from "Pull", if a draw effect is required to be targeted it cannot target a Pull effect. A Pull (from a player's hand) is not a Draw (from Deck).
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously