Difference between revisions of "UU Game Terminology - Steal"
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* The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay. | * The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay. | ||
* During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect. | * During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect. | ||
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* A card that is stolen [[UU Game Terminology - Leave|leaves]] it's original [[UU Game Terminology - Stable|Stable]] to [[UU Game Terminology - Enter|Enter]] another [[UU Game Terminology - Stable|Stable]]. When returned it [[UU Game Terminology - Leave|leaves]] that [[UU Game Terminology - Stable|Stable]] also. | * A card that is stolen [[UU Game Terminology - Leave|leaves]] it's original [[UU Game Terminology - Stable|Stable]] to [[UU Game Terminology - Enter|Enter]] another [[UU Game Terminology - Stable|Stable]]. When returned it [[UU Game Terminology - Leave|leaves]] that [[UU Game Terminology - Stable|Stable]] also. | ||
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+ | *'''The [[UU Game Terminology - Steal|Stolen]] Unicorn will NOT return;''' | ||
+ | ** if it is no longer in a Stable when required to return it. | ||
+ | **''if the Bound card is no longer in the [[UU Game Terminology - Stable|Stable]] for the return effect to trigger.'' | ||
+ | **''If [[UU Game Terminology - Masquerade|Masquerade effect]] is in that stable.'' | ||
+ | **''If the unicorn card somehow leaves stable and enters a stable again (treat it like it's a "new" card).'' | ||
+ | **''If it's in the card deck.'' | ||
+ | **''If it's in a players hand.'' | ||
+ | **''If it's in the discard pile.'' | ||
+ | **''If it's removed from game.'' | ||
<span style="color:orange">'''Entering and Leaving Your Stable'''</span> | <span style="color:orange">'''Entering and Leaving Your Stable'''</span> | ||
<br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable." | <br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable." | ||
+ | *'''Steal''' is an independent effect from '''"Move (a card)"''', if a steal effect is required to be targeted it cannot target a '''move''' effect. ''(A move is not a steal)'' | ||
== IMMUNITY == | == IMMUNITY == | ||
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | ||
− | == | + | =='''Gameplay Terminology'''== |
− | + | {{Gameplay Terminology}} | |
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Latest revision as of 00:34, 5 January 2024
Move a card from any other player’s Stable into your Stable.
- The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay.
- During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect.
- A card that is stolen leaves it's original Stable to Enter another Stable. When returned it leaves that Stable also.
- The Stolen Unicorn will NOT return;
- if it is no longer in a Stable when required to return it.
- if the Bound card is no longer in the Stable for the return effect to trigger.
- If Masquerade effect is in that stable.
- If the unicorn card somehow leaves stable and enters a stable again (treat it like it's a "new" card).
- If it's in the card deck.
- If it's in a players hand.
- If it's in the discard pile.
- If it's removed from game.
Entering and Leaving Your Stable
Each time you play, STEAL, or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable."
- Steal is an independent effect from "Move (a card)", if a steal effect is required to be targeted it cannot target a move effect. (A move is not a steal)
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously