Difference between revisions of "UU Game Terminology - Bring"

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'''If you "bring a card" directly into your [[UU Game Terminology - Stable|Stable]], you do not "[[play]]" that card.  
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'''If you "bring a card" into your [[UU Game Terminology - Stable|Stable]], you do not "[[UU Game Terminology - Play|play]]" that card.  
  
'''A card that you "bring" into your Stable cannot be Neigh’d.
+
*'''A card that you "bring" into your Stable cannot be Neigh’d.'''
 +
*'''The card that would be brought into a stable must still meet any requirements to enter, or it cannot enter the stable.''' ''If it cannot enter it will stay where it came from, hand, deck, discard pile or from another stable.''
  
== Gameplay Terminology. ==
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=='''Gameplay Terminology'''==
<p>
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{{Gameplay Terminology}}
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
 
 
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
 
*[[Immunity]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Nursery]]
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
</div>
 

Latest revision as of 02:15, 18 February 2022

If you "bring a card" into your Stable, you do not "play" that card.

  • A card that you "bring" into your Stable cannot be Neigh’d.
  • The card that would be brought into a stable must still meet any requirements to enter, or it cannot enter the stable. If it cannot enter it will stay where it came from, hand, deck, discard pile or from another stable.

Gameplay Terminology