Difference between revisions of "UU Game Terminology - Choose"
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When you "choose" a card, you can look at your options and pick whichever card you want. | When you "choose" a card, you can look at your options and pick whichever card you want. | ||
− | * When you “[[pull]]” a card, it must be picked randomly. If an effect causes a player to have their [[UU Game Terminology - Hand|hand]] revealed, a “[[pull]]” effect is now a "choose" effect against that player. | + | * When you “[[UU Game Terminology - Pull|pull]]” a card, it must be picked randomly. If an effect causes a player to have their [[UU Game Terminology - Hand|hand]] revealed, a “[[UU Game Terminology - Pull|pull]]” effect is now a "choose" effect against that player. |
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
− | + | {{Gameplay Terminology}} | |
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Latest revision as of 14:15, 16 March 2020
When you "choose" a card, you can look at your options and pick whichever card you want.
- When you “pull” a card, it must be picked randomly. If an effect causes a player to have their hand revealed, a “pull” effect is now a "choose" effect against that player.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously