Difference between revisions of "UU Game Terminology - Masquerade"

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(Gameplay Concepts)
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=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
+
{{Gameplay Terminology}}
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Impossible|Impossible Actions]]
 
*Game: [[Immunity]]
 
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[Winning|Win Condition]]
 

Revision as of 11:53, 16 March 2020

UU-cardtypebannerMASQUERADE.png

  • the wearing of disguise. "dressing up, role playing, and masquerade"

Currently there are 4 cards defined as "Masquerade" cards, All cards contain the effect text;

"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."

Gameplay Concepts

There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.

PANDAMONIUM

Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.

OTTER DEVASTATION

C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.

CATASTROPHE

C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.

HORSE SHIT

NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.


UU-Base-075-02.pngUU-ChCo-032.pngUU-ChCo-031.pngUU-NSFW-039-00.png

Specific Card Rules and Information

  • You cannot win the game if a Masquerade card is in your Stable.
  • If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this.
  • Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same.


INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. The Masquerade card prevents Unicorn Lasso from returning the Unicorn card.

INTERACTION: Tiny Stable: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
RESULT: If Masquerade card left stable prior to Tiny Stable the player would then sacrifice down if required.

INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire.

INTERACTION: Nymphicorn: If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
RESULT: A Magical Unicorn card must be in the Stable or the Player will still have to Discard a card. A Masquerade card will not prevent this effect.

Gameplay Terminology