Difference between revisions of "UU Game Terminology - Draw"
From Unstable Games Wiki
m (Shicala moved page Draw to UU Game Terminology - Draw without leaving a redirect) |
|||
Line 1: | Line 1: | ||
− | Pull the top card of the [[Deck|deck]] and add it to your [[UU Game Terminology - Hand|hand]]. | + | Pull the top card of the [[UU Game Terminology - Deck|deck]] and add it to your [[UU Game Terminology - Hand|hand]]. |
− | <br>'''The triggered draw effect to "[[Draw|DRAW]] an extra [[Cards|card]] is added to the [[Draw phase|Draw Phase]].''' ''If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)'' | + | <br>'''The triggered draw effect to "[[UU Game Terminology - Draw|DRAW]] an extra [[UU Game Terminology - Cards|card]] is added to the [[UU Game Terminology - Draw phase|Draw Phase]].''' ''If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)'' |
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Revision as of 14:03, 16 March 2020
Pull the top card of the deck and add it to your hand.
The triggered draw effect to "DRAW an extra card is added to the Draw Phase. If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously