Difference between revisions of "UU Game Terminology - Bring"
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− | '''If you "bring a card" | + | '''If you "bring a card" into your [[UU Game Terminology - Stable|Stable]], you do not "[[UU Game Terminology - Play|play]]" that card. |
'''A card that you "bring" into your Stable cannot be Neigh’d. | '''A card that you "bring" into your Stable cannot be Neigh’d. |
Revision as of 03:13, 27 November 2021
If you "bring a card" into your Stable, you do not "play" that card.
A card that you "bring" into your Stable cannot be Neigh’d.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously